Wow... I have a lot to catch up on. Here goes!
Part 12: Gnome thief... interesting. The common thief choice is Halfling (although you don't have them) because thieves are usually fighters (even if they can be anything). Lucky find on GETINDARE. PISORF is worse than GETINDARE. Weakening reduces the base damage by 1. Kill weakeners in less than one hit (unless it is a first strike hit). DO NOT GET WEAKENING. Goblins have first strike too. PISORF should be used to shove stuff into walls or other enemies. If you lose the game it is pointless to fight Mischief. If you had one it would have gotten you a new god. They really should make mischief disappear if you lose the game. It is confusing. Bloody sigil is best use early to regen fight with BURNDAYRAZ. Late game the -10% is too painful, although it makes GREAT conversion fodder. You state that you aren't going to use LEMISI now and then pick it up. If you're not going to use it, then DON'T PICK IT UP! Pick it up later unless you find something better in shops. This is especially key once you get more preps. With PISORF, the enemy will got through the wall. If it doesn't move and it takes damage it hit a monster. Vine Form is a great boon early (levels 1-5 maybe) with even a few levels because of the extra health too. The Earthmother loves IMAWAL and dislikes ENDISWAL. She also provides a free IMAWAL (0 conversion points) upon worship. You jumped ship to a lower level monster when you had a higher level one without checking whether you could beat the stronger one. The earthmother is a literal piety farm. Wow. Even 15:00 minutes in it looks like you are set up to destroy the boss. With Gnomes and Halflings you should leave glyphs on the ground if you think you will use them (anytime throughout the whole run) and pick them up when you need them. You chose a mana potion over one of the earthmother's boons that could have made the fight winnable sans potion. Why did you give up on the snake? It was a solid kill. You keep forgetting about monster first strike. Make sure you check for it; it is one of the most annoying traits. Always attack before fire with a thief or you'll lose the 40% bonus. ALWAYS! That would have saved you one mana potion, although EM's boons (which you keep forgetting to touch or examine) would have saved you all 3. Entanglement costs half an IMAWAL and would have given you that kill vs the first striking gorgon. Never forget your god. You'll always regret it. Remember conversion. It is an incredibly useful power later on. The glowing guardian is probably not a good idea for a gnome or halfling, especially a thief. You talk about how great GG is, but you are undervaluing EM. You need to start paying more attention to divine decisions. You should always be thinking about your god, because it will help a lot. You leave a booster on the field for FOREVER and it was the difference between 4 mp and 5 mp mana potions. It is okay to use potions under GG, just make sure you have the piety to afford it. Nice job thinking. You started paying more attention to what you were doing and realized you were throwing away exploration by the bucket. You wouldn't IMAWAL a level one because it was in a hallway. If there is a fairly clear path around that hallway (as there often is) it is okay. WHY DO YOU KEEP FORGETTING MONSTER FIRST STRIKE? NOOOOOO! You used a potion that did nothing when you could have killed two pieces of popcorn and leveled up for the kill. You really need to figure out all of your potions before blowing potions, especially divine options, because you've now blown 4 or 5 potions totally unnecessarily. You said you hated to level up for the kill. Why? Sure you could have killed the level 9 goblin with that mid fight level up, but that's not a huge loss. Lol, the sound is off. You talk about killing a meat man before we see it. Nice job plant wiping. You should do it before every level up. Always kill all killable plants (in most levels they can drop spoons!). DO NOT USE PROTECTION FOR FIGHTS ANYMORE THAN POTIONS. While it is fine in normal dungeons (at least at a high enough level of play) it should be preserved for the boss. The same applies to blood swells and other divine restoration. You will need it in later dungeons. ACK! Absentminded play. AVOID IT MORE! One level of burning removes 1 level of regeneration, but so does 10000 levels of burning. The key is whether burning is there or not. More potions? That was painful to watch. That was something like the 6th potion wasted. Under the glowing guardian. THAT IS BAD. You are right to be certain of victory, but that shouldn't be an excuse for sloppiness. Sorry if I'm being a drill sergeant, but building good habits vs bad habits is HUGE in this game. When fighting the boss always use god healing over potions. Then (if you don't waste potions fighting monsters) you will get the feeling parched badge.
Sorry, that commentary is a bit harsh, but the one thing I can't stand is pre-boss potions. It really wasn't that bad, my standards are just ridiculous.
KEY POINTS: NO PREBOSS POTIONS. Always double check monster traits (especially first strike). You need to evaluate all options before using potions or even fighting a high level guy. You could have had feeling parched...
I have a very full week, so I'll have to catch up later.