Suggestion: rotating 'bonus'

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Re: Suggestion: rotating 'bonus'

Postby The Avatar on Sun May 19, 2013 5:36 pm

Really? A pro can probably reliably beat a dungeon with any race and class as long as they have even minor preps. I'd much rather do that than any hoarder, especially because you can't accidentally fail the badge. Then again with weaker badges (cheeky anyone?) it would be far easier to do the flaming dungeon I suppose.
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Re: Suggestion: rotating 'bonus'

Postby sitnaltax on Sun May 19, 2013 7:39 pm

Oh man, I just lost a Hoarder Namtar PQI because I forgot to leave space for Namtar's body. (I was able to quaff potions to get rid of them, but that left me without enough mojo to get through forms 3 and 4.)
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Re: Suggestion: rotating 'bonus'

Postby Lujo on Sun May 19, 2013 8:38 pm

The Avatar wrote:Really? A pro can probably reliably beat a dungeon with any race and class as long as they have even minor preps. I'd much rather do that than any hoarder, especially because you can't accidentally fail the badge. Then again with weaker badges (cheeky anyone?) it would be far easier to do the flaming dungeon I suppose.


Yeah, it's a bit tricky. I though maybe (well didn't put too much thought into it), but having an easy badge + a hard badge as requirements should make any run tricky enough.

On the other hand class + race without badge - I know, and the bit of letdown is that if your class and race "missmatch" it's like you're playing "hoarder light" and any pro can probably do a proper hoarder anywhere anyway. Plus, the moster classes are only really challenged via badge through PQI.

So well, it's not such a hot idea. But for non-pro's, juggling 4 things (dungeon, class, race, badge) is probably just too much most of the time. I bet the flaming dungeon gets used a lot more since it's a total no-brainer compared to PQI.

What's more - the flaming dungeon doesn't seem to send you anywhere but the sub-vicious ones on top of only mandating the dungeon. PQI can send you to a vicious dungeon with crazy requirements. I know that if I make another profile for pure enjoyments sake, and want completion, that I'll only do PQI if the flaming one's stuck somewhere where I really don't want to go at that specific moment.
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Re: Suggestion: rotating 'bonus'

Postby Lujo on Mon May 20, 2013 6:01 pm

Been trying out the vicious PQI lately. Dear lord it's too damned hard XD I feel lucky when I have to cave in and bread the rule to kill the last boss.

However, the 200 for beating a Vicious Dungeon is a lifesaver if you get a workable combo. But purist gnome crusaders are just o.O.
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Re: Suggestion: rotating 'bonus'

Postby Lujo on Tue May 21, 2013 12:02 pm

Or, I'm posting here even though the last post is mine - but I finally managed to win a Vicious PQI and discovered something that never occured to me before :D

It was a warmonger Half-dragon Vicious Steel run which sound simple enough but wasnt for various reasons. In short - Taurogs gear has a cool CP. Like 60 per pop. And Dragonkin gets +20% knockback per pop and doesn't really care about +%. Most of his damage comes from the huge ass knockback and base ^^

So it involved converting 2 parts of gear for GG piety and not feeling it :D

EDIT: And one more thing I haven't noticed for all this time - using pissorf with crusader doesn't in face lower momentum. Wow. Considering that orcs make such good crusaders and have decent base damage, this is actually pretty huge.
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