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QCF Design Community • View topic - Alternative Interfacing
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Alternative Interfacing

PostPosted: Thu May 16, 2013 4:39 pm
by GoatBot

Re: Alternative Interfacing

PostPosted: Thu May 16, 2013 9:07 pm
by Darvin

Re: Alternative Interfacing

PostPosted: Thu May 16, 2013 9:36 pm
by Lujo
Very much like the development. Very, very much. As a gamer with extensive moba background I feel life itself should have a way of acquiring hotkeys. However, as a gamer with extensive Desktop Dungeons experience I also know that they are a deathtrap and that spamming them for routine actions is asking for a rage inducing missclick. Which is why I don't use them very often anyway, and I'd love me some options in spamming :)

Re: Alternative Interfacing

PostPosted: Thu May 16, 2013 10:46 pm
by squirrelnest
I'm dubious. This thing is gonna pop up when I click or mouse over? Does this mean I'm going to have to click twice to attack?

I've learned to trust you guys over the course of this beta, so I'm sure it'll work, but I'll be sleeping a little less easy tonight.

Re: Alternative Interfacing

PostPosted: Thu May 16, 2013 11:04 pm
by Bloggorus
I've got a win8 tablet for testing, looking forward to seeing what it can do

Re: Alternative Interfacing

PostPosted: Thu May 16, 2013 11:42 pm
by dislekcia
Your hotkeys should still work in this setup, except now you don't have to specify a target, seeing as one already exists.

Re: Alternative Interfacing

PostPosted: Fri May 17, 2013 8:00 am
by Lujo
If this means you can click on a monster once and then interact with it safely through the radial menu it'll do a world of good. If it's toggleable - even better!

Re: Alternative Interfacing

PostPosted: Fri May 17, 2013 9:31 am
by dislekcia
... Of course it'll be an option that you turn on if you want it. I thought that would have been completely obvious.

Re: Alternative Interfacing

PostPosted: Fri May 17, 2013 2:40 pm
by JayPlaysIndieGames
It sounds VERY tablet focused and I would very much like something like this on my Samsung Galaxy SII. But it sounds like it ignores the ease of interface that is inherent to the keyboard.

On the other hand I never want to say anything negative until I actually try it out, so here's hoping that it is great.
Also more options are always better, so if it is something that I can turn off or on then it is always a good thing right?

Re: Alternative Interfacing

PostPosted: Fri May 17, 2013 3:32 pm
by The Avatar
Well, it will make it impossible to misclick. Also, it will prevent deaths from spell screwups. If you select a monster and keep hitting F it will fireball until you are out of mana.