Re: Alternative Interfacing
Posted: Fri May 17, 2013 8:26 pm
I've been looking forward to implementing this system for a long time. Dunno why I didn't volunteer to do it sooner (actually, I DO know. UI scares me).
The toggle option is definite. Changing interactions so radically (from one click to two for almost any action) is not something we'd thrust on players lightly (even though I think it's the best idea all-round).
I hope I wasn't too disparaging of keyboard users. I think my way of doing things is actually a little silly, but I like leaning back and navigating with a wireless mouse, y'know.
And yeah, I was pretty sure that people would be pleased about the misclick prevention as a side-effect. But please, we've already had enough heated discussion around that area.
But very good point, Avatar, it actually makes a lot of sense to marry this new system more tightly with keyboard shortcuts. Dunno how quickly we'll get around to that, but since the radial menu is a focus in the coming weeks (wanted to deploy it today, but it wasn't quite ready ...) I suppose we'll be thinking about it.
The toggle option is definite. Changing interactions so radically (from one click to two for almost any action) is not something we'd thrust on players lightly (even though I think it's the best idea all-round).
I hope I wasn't too disparaging of keyboard users. I think my way of doing things is actually a little silly, but I like leaning back and navigating with a wireless mouse, y'know.
And yeah, I was pretty sure that people would be pleased about the misclick prevention as a side-effect. But please, we've already had enough heated discussion around that area.
But very good point, Avatar, it actually makes a lot of sense to marry this new system more tightly with keyboard shortcuts. Dunno how quickly we'll get around to that, but since the radial menu is a focus in the coming weeks (wanted to deploy it today, but it wasn't quite ready ...) I suppose we'll be thinking about it.