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QCF Design Community • View topic - Trailblazing
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Trailblazing

PostPosted: Fri May 17, 2013 2:19 pm
by GoatBot
Discussion - Trailblazing

Re: Trailblazing

PostPosted: Fri May 17, 2013 7:05 pm
by Waldo0
I don't like the new health/mana regen effect. :p

It disturb to concentrate on the game play.

Re: Trailblazing

PostPosted: Fri May 17, 2013 7:39 pm
by Lujo
I haven't yet seen anything except the new kingdom interface improvement. Excuse me while I pick my jaw up from the floor. Will love to toroughly test it and give feedback as were getting closer and closer to the point where I can actually see what quest I'm on and how I'm doing with the completion while I pick and choose my stuff.

Excellent job, and with refinement so many little irritations that pile up slowly to make me obnoxious at times (and others too to a a lesser degree) will vanish completely.

Also, I'm interested in the new small icons - there was plenty of untouched space at the last update and I'm strangely attracted to seeing new distinct ones. Must be all the VGT runs where I had a million and all the times I couldn't tell them appart.

Re: Trailblazing

PostPosted: Fri May 17, 2013 7:44 pm
by The Avatar
Looks great! One small thing is that the generic monster icon feels a bit overused on dungeon panels. Look at venture cave or den of danger as an example. I would find something else to show difficulty.

Re: Trailblazing

PostPosted: Fri May 17, 2013 7:49 pm
by q 3

Re: Trailblazing

PostPosted: Fri May 17, 2013 7:59 pm
by The Avatar
I don't find the regen that distracting, except when I am regaining both of my bars to full quickly (or using LEMISI 4-5 times in a row).

Re: Trailblazing

PostPosted: Fri May 17, 2013 8:10 pm
by Lujo
The suggestion to turn the 11th badge (vicious) into a separate thing entirely also seems like a nice idea now, as it would remove the need to have an extra row in the parchment part with the badges.

Re: Trailblazing

PostPosted: Fri May 17, 2013 8:30 pm
by berpdreyfuss
I like the particles flying around but of course it would be nice to be able to switch them off. But especially for beginners it will help a lot. I miss those piety particles from the alpha as well...

The new slow icon on the monsters is often hard to see, against the red of a meatman for example. For me, this status effect is one of the most important to quickly recognise, it worked better with the old one.

Re: Trailblazing

PostPosted: Fri May 17, 2013 9:30 pm
by Nandrew

Re: Trailblazing

PostPosted: Fri May 17, 2013 9:38 pm
by Lujo