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QCF Design Community • View topic - Where art and information collide
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Where art and information collide

PostPosted: Thu May 23, 2013 6:09 am
by GoatBot

Re: Where art and information collide

PostPosted: Thu May 23, 2013 1:26 pm
by Lujo
I very much like the direction! As long as it gets just a tad bit more browsable it'll be great. The administrator feel is really nice, and "permits" make me want to chuckle every time I look at the screen :)

Re: Where art and information collide

PostPosted: Thu May 23, 2013 4:20 pm
by Nurator
This looks nice! But I have one suggestion (maybe I am the only one who would like that), but I dont like the fact, that there is only gold as a ressource. I would love a system, where every monster would give you another material that you need to upgrade your buildings :)

Re: Where art and information collide

PostPosted: Thu May 23, 2013 6:22 pm
by Waldo0

Re: Where art and information collide

PostPosted: Thu May 23, 2013 8:59 pm
by The Avatar
I can see wanting an extra 2 resources maybe, but 1 per monster would be ridiculous. Plus, if something needed a particularly high amount of any resources you would just end up doing the dungeon best for that monster over and over.