First 8 gold challenges.
Posted: Fri May 24, 2013 2:37 pm
So I completed half the gold challenges (8/15)
It looks like the monster classes don't have any ;(
I've rated them in terms of how much fun they were.
1/5: Disappointing. Needs major changes (to be fun).
2/5: Can be made fun with some minor changes.
3/5: Fun, but not too special (would consider some minor updates).
4/5-5/5: Really nice challenge.
Again, just my opinion and I didn't really take notes or try any again after I beat them so some have only 1-2 attempts which certainly may not be representative.
Wizard: Didn't feel too different to a normal dungeon (perhaps that you'd taken a tricky class into).
3/5
Sorcerer: Completed first time but was a really fun game and required some nice interactions.
4/5
Bloodmage: Took many attempts. Was very rewarding when I won. I had to try many different ideas and learnt multiple new techniques. My favourite so far.
5/5
Thief: Disappointing after how fun bronze was (and silver was pretty good). Felt like I got a lot of impossible starts. Felt like I was restarting till I could get past level 2-3 and after that it didn't require anything too special (but I guess management of the corrosion/weakening is a little different from most other dungeons).
1.5/5
Rogue: Felt fairly unique (though nothing special strategy-wise) until the boss fight. The whole dungeon seemed very reliant on the right glyphs spawning (I think this is because of the boss stats). My penultimate run felt identical to my final run except that at the end of one of them the boss felt impossible and at the end of the other he seemed easy (due to glyphs).
3/5
Assassin: Seemed pretty cool until the lvl9 monsters spawned in the subdungeon and gave experience, then seemed underwhelming. I would suggest the lvl9's are lvl10 (or just don't spawn).
2/5
Fighter: A nice feel. It's the only one I tried from when I started playing (I haven't looked at it since). I remember it was fun and convinced me to save the others till later so must have been quite good. I remember trying multiple different races/strategies until I got the win.
5/5
Berserker: Seemed to force-feed you a strategy a bit too much. Had another nice 'kill the boss with the last possible hit' game here. I would drop the bosses physical resistance (but add some base damage to compensate) just to make the path (though I'm sure there are others) a little less obvious.
3/5
Overall they're pretty fun but some of them lack the unique feel (or challenge) I'd expected after completing all the bronze/silver challenges. I think it's also disappointing to have no real reward. Even a token small amount of gold would make them feel significantly nicer to embark upon.
It looks like the monster classes don't have any ;(
I've rated them in terms of how much fun they were.
1/5: Disappointing. Needs major changes (to be fun).
2/5: Can be made fun with some minor changes.
3/5: Fun, but not too special (would consider some minor updates).
4/5-5/5: Really nice challenge.
Again, just my opinion and I didn't really take notes or try any again after I beat them so some have only 1-2 attempts which certainly may not be representative.
Wizard: Didn't feel too different to a normal dungeon (perhaps that you'd taken a tricky class into).
3/5
Sorcerer: Completed first time but was a really fun game and required some nice interactions.
4/5
Bloodmage: Took many attempts. Was very rewarding when I won. I had to try many different ideas and learnt multiple new techniques. My favourite so far.
5/5
Thief: Disappointing after how fun bronze was (and silver was pretty good). Felt like I got a lot of impossible starts. Felt like I was restarting till I could get past level 2-3 and after that it didn't require anything too special (but I guess management of the corrosion/weakening is a little different from most other dungeons).
1.5/5
Rogue: Felt fairly unique (though nothing special strategy-wise) until the boss fight. The whole dungeon seemed very reliant on the right glyphs spawning (I think this is because of the boss stats). My penultimate run felt identical to my final run except that at the end of one of them the boss felt impossible and at the end of the other he seemed easy (due to glyphs).
3/5
Assassin: Seemed pretty cool until the lvl9 monsters spawned in the subdungeon and gave experience, then seemed underwhelming. I would suggest the lvl9's are lvl10 (or just don't spawn).
2/5
Fighter: A nice feel. It's the only one I tried from when I started playing (I haven't looked at it since). I remember it was fun and convinced me to save the others till later so must have been quite good. I remember trying multiple different races/strategies until I got the win.
5/5
Berserker: Seemed to force-feed you a strategy a bit too much. Had another nice 'kill the boss with the last possible hit' game here. I would drop the bosses physical resistance (but add some base damage to compensate) just to make the path (though I'm sure there are others) a little less obvious.
3/5
Overall they're pretty fun but some of them lack the unique feel (or challenge) I'd expected after completing all the bronze/silver challenges. I think it's also disappointing to have no real reward. Even a token small amount of gold would make them feel significantly nicer to embark upon.