Beginner Bronze Challenges

I have completed all four of the beginning class bronze challenges and would like to do a kind of post mortem on my experiences with them. They will likely all be posted on my channel either today or tomorrow.
The focus of this write-up will be on what I learned (or felt I was meant to learn) by doing the challenge, and not a focus on the fun factor (I had fun with all of them)
Fighter Bronze: Despite my breezy videoed run through this is actually the first challenge I did, and I did it before I reviewed the game. I lost the first time because I killed everything as I saw it.
I think this challenge is actually a rather genius was of teaching about bonus experience. It is definitely where I learned that I should be killing things at least at my level and hopefully above my level and letting the rest live. A very valuable lesson, and I promise I would have had a much steeper learning curve to deal with if not for doing this challenge early.
I think it was using a bunch of lvl 1 goats that taught the lesson, because on my winning run through my thoughts were "okay just don't kill all the goats right off and you'll be fine"
Wizard Bronze: To anyone who watches me play the difference in before and after I did this challenge should be very obvious. This is the run that taught me all about the value of glyphs, and it did a great job of doing so. Before I did this run I undervalued them and actually put a very high value on the amount of conversion they give you over how much help they are.
It was this challenge that changed that.
Priest Bronze: I played quite awhile before doing this, but it still taught a valuable lesson: pay attention to enemy abilities. I believe it was also supposed to teach potion management, and how valuable potions are to priests, but I already understand this I think. The real lesson that came through was read what abilities enemies have, or it might just kill you. Also it taught me that the writer(s) are evil dead fans
Thief Bronze: My last challenge, and the most novel. Unfortunately also my least favorite. I believe it is meant to teach you the value of first strike, and also paying attention to class abilities. And it does that, unfortunately it teaches something else as well that I am pretty sure is not true. . .it teaches that WEYTWUT get's rid of enemy first strike. I am pretty sure it does not in fact do this except on this dungeon. (I could me wrong) As a result of knowing this I would not have figured out the solution at all if the game hadn't basically told it to me as I unlocked WEYTWUT. However if I had been a new player it would have lead me to believe that was a normal function of the glyph and quite possibly destroyed a future run or two.
That is it, overall I feel that the challenges are great learning experiences, but perhaps the thief challenge needs tweaking.
*edit The thief challenge is great I am just to pigheaded to learn things as they are taught to me :p WEYTWUT does infact get past first strike
The focus of this write-up will be on what I learned (or felt I was meant to learn) by doing the challenge, and not a focus on the fun factor (I had fun with all of them)
Fighter Bronze: Despite my breezy videoed run through this is actually the first challenge I did, and I did it before I reviewed the game. I lost the first time because I killed everything as I saw it.
I think this challenge is actually a rather genius was of teaching about bonus experience. It is definitely where I learned that I should be killing things at least at my level and hopefully above my level and letting the rest live. A very valuable lesson, and I promise I would have had a much steeper learning curve to deal with if not for doing this challenge early.
I think it was using a bunch of lvl 1 goats that taught the lesson, because on my winning run through my thoughts were "okay just don't kill all the goats right off and you'll be fine"
Wizard Bronze: To anyone who watches me play the difference in before and after I did this challenge should be very obvious. This is the run that taught me all about the value of glyphs, and it did a great job of doing so. Before I did this run I undervalued them and actually put a very high value on the amount of conversion they give you over how much help they are.
It was this challenge that changed that.
Priest Bronze: I played quite awhile before doing this, but it still taught a valuable lesson: pay attention to enemy abilities. I believe it was also supposed to teach potion management, and how valuable potions are to priests, but I already understand this I think. The real lesson that came through was read what abilities enemies have, or it might just kill you. Also it taught me that the writer(s) are evil dead fans

Thief Bronze: My last challenge, and the most novel. Unfortunately also my least favorite. I believe it is meant to teach you the value of first strike, and also paying attention to class abilities. And it does that, unfortunately it teaches something else as well that I am pretty sure is not true. . .it teaches that WEYTWUT get's rid of enemy first strike. I am pretty sure it does not in fact do this except on this dungeon. (I could me wrong) As a result of knowing this I would not have figured out the solution at all if the game hadn't basically told it to me as I unlocked WEYTWUT. However if I had been a new player it would have lead me to believe that was a normal function of the glyph and quite possibly destroyed a future run or two.
That is it, overall I feel that the challenges are great learning experiences, but perhaps the thief challenge needs tweaking.
*edit The thief challenge is great I am just to pigheaded to learn things as they are taught to me :p WEYTWUT does infact get past first strike