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QCF Design Community • View topic - Goofy classes that can't, won't, and shouldn't exist.


Goofy classes that can't, won't, and shouldn't exist.

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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby MTaur on Mon Oct 20, 2014 5:08 am

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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby Tinker on Thu Nov 13, 2014 5:02 pm

"Thinker", just without the "ache".
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby Tinker on Sat Dec 13, 2014 8:02 pm

Elemental Lord (monster class)
Elemental Affinity: starts with a random elemental affinity; gains a different affinity on conversion unless all have been exhausted.
Conversion: 150 CP; gain +2 Damage, +1 Health/level, +1 Mana. Change to another affinity if there is still some left.
Affinites:
Fire: damaging spells and melee attacks deal an extra stack of Burning. No cap on burning stacks.
Water: immune to weakness and corrosion. Killing a monster with Weakening Blow or Corrosive yields +4 bonus experience.
Earth: gain Crushing Blow and Death Protection when assuming this form, and on each level-up. Killing a monster gives 1 layer of Stoneskin.
Air: gain Learning and 10% dodge while in this form.

Could change avatar on changing affinities.
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby Blovski on Sat Dec 13, 2014 9:03 pm

Werehoneybadger (Monster Class):

Cross - +100% damage when under 10% health, every 120 CP increases this threshold by 10%
Ball of Fury - +10% dodge chance after potion use.
Slow Metabolism - receive a slow strike debuff and restore 1 HP/(level x enemy level) after a kill

think that's not tooo superpowered as a monster class. Gave him a couple of things to differ from humans at the top-end. Slow-strike debuff and need to lower health promote an odd playstyle and complicate popcorn munching. Also wanted something that offers stuff to health-based builds. Lot of options with the gods and items.

Maybe the slow metabolism healing is far too much, even with the slow-strike ruining one's munching 1 HP(/level+enemy level), maybe?

Let me know what you think :)
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby Kami on Sat Dec 13, 2014 9:41 pm

@Darvin
Seems interesting, but cydstepp breakes this class.



Here is another one

Changeling

LSD trip - every turn (walking,attacking buying etc...) items,monster,walls,bosses,bosters and shop will change.
Old school - killing an enemy gives you its abilities and stats.
Blackhole -the player dies after 500 turns more turns on vicious dungeons.

This class is not broken at all. :D :D
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby Lujo on Sat Dec 13, 2014 11:52 pm

^ Has to be imune to poison if we're going for verisimillitude. The honey bader.

Also big lol at old school! :lol:
I almost got pwned by Shifty Brickwork!
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby Kami on Sun Dec 14, 2014 8:42 pm

Here is another one

Puppeter

Weakling - Start with 3dmg 5hp and 5m gains 3dmg and 5 hp on lvl up
Resistant - Immune to corrosion and weakening.
controll - Killing a enemy leaves a corpse which can be revived when you are its level for (1xlvl)exp and a blood pool.
The minion has 50% dmg and hp of its normal stats it can also regenerate health. It will attack if you hit a monster, fireballs and pissorf do not count. You may only have one (1 more on every two levels 1,3,5...)

For every 100 cp the minion gains 5% more HP and dmg

I'm trying to make it balanced.
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby MTaur on Fri Jan 02, 2015 3:32 am

Someone brought this up a while ago, so here goes...

Minotaur
Berserk: +100% damage multiplier when below 10% + (10% per 100 CP) max HP

Bull-headed: Each manual attack initiates two complete attack cycles. The first does not trigger Knockback or Cowardly.
Mino: +50% knockback damage.
Taur: -5 max MP. Taurog's altar spawns in main dungeon. Begin the floor worshipping Taurog. Cannot convert. Is not punished.


Taur probably makes this one really boring and unvaried. Berserk is probably insane too.
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby Astral on Fri Jan 02, 2015 3:22 pm

Chronomancer

Precognition: 20% Dodge, increased sight radius.
Confused: Max mana decresed by 2, starts with 1 level of confusion. (All kills give 1 less XP)
Frozen time: has 20% chance of stopping time, for each 100CP, the ability grows by 3%.

Time stop% means, that whenever you explore a tile, there's X% chance that only you will be healed, but the monsters not.

@MTaur: Berserk is quite reasonable actually. It's just like the human CP bonus at 1000 CP. When you stack it further it has no real benefit, and at lower values it's less reliable too. Thanks to the max mana decrease, you can't even exploit Cydstep. You could try regenfighting with somewhat lowered health, but that would still require some CP investment, and restrict you on what foes can you kill based on their damage.

The main strength of the class is Bull-Headed. Double strike is a fantastic melee boost.
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby MTaur on Fri Jan 02, 2015 5:33 pm

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