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QCF Design Community • View topic - Goofy classes that can't, won't, and shouldn't exist.


Goofy classes that can't, won't, and shouldn't exist.

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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby Astral on Fri Jan 02, 2015 5:51 pm

In that case, maybe Taur shouldn't give a max mana penalty. Being forced to double attack everything is a very serious penalty in itself. You can't fight anything that 2 shots you, making regenfighting mostly useless against higher level foes too.

Or what if you gained damage reduction on the 2nd strike, so its more likely you survive it with some health, and at the same time arrive at the Berserk threshold for some sweet damage bonus?

Edit:
About the Chronomancer, I was aware how powerful the CP bonus is, that's why I added the XP penalty to encourage fighting higher level foes. The max mana decrease is a mild hindrance, since you want to regenfight anyways. Also the fact that you need to explore to gain gold/pick up glyphs/find shops cuts back on the power of Time stop. On the other hand it's not completely luck based, since the increased sight radius (works like the Halfdragon's) let's you find targets and preserve empty tiles more easily.
I didn't think it through, whether 0xp lvl1s is too harsh or not, needs testing to find out. Be aware that slowing it will make it produce xp, as well as the balanced dagger at lvl1.

Just to compare it with other regenfighters, monks are screwed over by curse and debuffs, and due to low damage hits, they are bad spellcasters. Gorgons are less effective, but handle debuffs better and can consume popcorn more easily. They get annoyed by undeads though.
This new class is the least picky in targets so far, unless you take into account that lack of resistances will make it hard soaking damage in the first place. It also starts out being somewhat inefficient, but stacking CP will solve that.
The intention behind Confused is to give the class some weakness in spellcasting, so if you want to compensate that you most worship gods/stack even more popcorn than others.
Last edited by Astral on Fri Jan 02, 2015 6:17 pm, edited 1 time in total.
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby MTaur on Fri Jan 02, 2015 6:02 pm

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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby Zaratustra on Mon Jan 19, 2015 3:08 pm

Sphinx
Conversion reward: Covers 5% (cumulative) of uncovered tiles per 80 CP

ENIGMA: Floor items, glyphs and shop items are unidentified until used; item cost is rounded down to multiple of 5
RIDDLER: Monsters are obscured (except for level) until first attack; monsters have -10% HP and ATK
CATSCRATCH: First attack on each enemy inflicts a random permanent status

The idea is to reward tactical rather than strategic thinking - to be able to reconfigure one's strategies in mid-battle and come back on top. Probably will just lead to a lot of unfair deaths though.
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby MTaur on Tue Jan 20, 2015 5:31 am

Does all damage count, or just basic attacks?
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby Zaratustra on Tue Jan 20, 2015 4:56 pm

Hm, good question. What do you think?
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby MTaur on Wed Jan 21, 2015 2:44 am

ENIGMA should probably be "until picked up". A lot of things have to be targeted, and it's a severe enough limit. Coding-wise, potions should require an empty small slot even if it turns out to be something you already have. All other items should be assumed large until proven otherwise.

For identifying monsters, maybe dealing damage should identify the monster, but CATSCRATCH should require a basic attack. Fireballing enemies until you don't even know if they're dead or not would be odd... But picking up little hints like "APHEELSIK does nothing" would be kind of fun. Stat ailments would suck so hard, though, ow. Maybe CATSCRATCH should reduce a random ailment by 1?
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby Zaratustra on Wed Jan 21, 2015 12:04 pm

I may have misspoken: Catscratch inflicts a status on the -enemy-, whether positive or negative.
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby MTaur on Wed Jan 21, 2015 11:46 pm

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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby MTaur on Wed Feb 11, 2015 9:42 pm

Ok, the numbers are probably totally off, but here's a messed up class:

Mummy
Conversion bonus: Remove one level of one debuff at random every 20 CP. (Stacks as a preventative if not currently afflicted. Multiple procs for a single conversion allowed.)

Curse - Attacks erode 5% enemy resistance. Gain a stack of Curse when you take damage.
Damnation - Burndayraz inflicts one stack of Corrosion to enemy and to self.
Rot - Poison strike: 2. Weakness: 2 per level up.
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby Tinker on Thu Feb 12, 2015 9:10 am

Sounds quite interesting! So You'd basically need to convert to debuff yourself, because you gain debuffs by levelling, fireballing or getting hit (only PISORF seems safe).
"Thinker", just without the "ache".
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