Elemental Lord (monster class)
Elemental Affinity: starts with a random elemental affinity; gains a different affinity on conversion unless all have been exhausted.
Conversion: 150 CP; gain +2 Damage, +1 Health/level, +1 Mana. Change to another affinity if there is still some left.
Affinites:
Fire: damaging spells and melee attacks deal an extra stack of Burning. No cap on burning stacks.
Water: immune to weakness and corrosion. Killing a monster with Weakening Blow or Corrosive yields +4 bonus experience.
Earth: gain Crushing Blow and Death Protection when assuming this form, and on each level-up. Killing a monster gives 1 layer of Stoneskin.
Air: gain Learning and 10% dodge while in this form.
Could change avatar on changing affinities.