Goofy classes that can't, won't, and shouldn't exist.

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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby dislekcia on Wed Jun 19, 2013 3:24 pm

Okay, that made me laugh.

Nice one :)
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby Psycho Savager on Sat Jun 22, 2013 9:01 am

Guitarist
One Man Band: Starts with Wicked Guitar (small item) and Titan Guitar (large item).
Goes to 11: Level cap for both player and monsters is 11, not 10.
We Are Not Worthy: Enemies can be affected by Wicked Guitar multiple times.

Miner
Going Underground: Smuggler's Den automatically prepped, contains twice the number of regular bonuses. One extra subdungeon appears. All subdungeons marked on map.
Mole: Starts with Pickaxe. Walls can be destroyed by physical attacks, causes minor damage to those surrounding it, including player. Double damage to enemies in subdungeons.
Digging My Own Grave: Cannot use IMAWAL, BLUDTUPOWA, WEYTWUT, WONAFYT, ENDISWAL, PISORF, LEMMISI, Rock Heart, Bear Mace nor worship Binlor.

Zombie
Brains: Non-undead enemies turn into no-experience zombies of the same level after death (excluding bosses).
Braainnsss: Starts with +10 HP, +25% Phys and Mag Res, -5 MP.
Brrraaaaiiinnnnssss: Can stockpile up to 5 layers of Death Protection.

Hipster
Obscure Reference: Enemy tries to work out the band/film quote on your T-shirt - always gets First Strike.
You Probably Haven't Heard Of It: Has access to weapons/spells that haven't even been released yet.
Jeans, Glasses and Hair: Unsuitable attire offers poor protection, -25% Phys Res.
Easy & Medium Badges: 210/210 Hard Badges: 450/450 Vicious Badges: 172/180 Triple Quests: 2/3
Explorer's Guild Puzzles: 56/56 Bronze/Silver/Gold Challenges: 45/45 Achievements: 34/35 Overall: 99.0%
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby Bloggorus on Mon Jun 24, 2013 6:21 am

Liked guitarist just for the ST reference.

May as well do all of the monster classes:

Bandit
Cursed: 100% resistance piercing.
Untrained: -30% attack bonus
Opportunist: First strike when health is below that of the enemy.

Goat
Resist for no reason: 25% magic resistance.
No longer fodder: Starts at level 5, no experience gained from lower level enemies.
Child of Horatio: Gain additional 1% resist per enemy killed.

Goblin
Monster First Strike: Strikes first regardless of any other status effect.
Bigger than it looks: additional 5% attack bonus and 1 attack per level.
Annoying: Monsters below 50% health become cowardly.

Golem
Magical Being: 50% magic resist.
Magical Strike: Remove 3% resist with each strike.
Written Instructions: Cannot kill same-level enemies (except 10).

Animated Armour
Ethereal: Starts with 10 death protections, magical attack.
Like an Onion: Unlimited capacity for death protections.
Confidence: attack bonus of 5% and 5 levels of corrosion per death protection.

Serpent
Old School Poison: poison on hit, monster stays poisoned until you damage a different monster.
Meaty: Twice as much hit points gained per level.
Why did it have to be snakes?: Spawn blood snakes of equal level to enemy on killing enemy.

Warlock
Magic user: Magical attack
Glass cannon: Gain 2 mana per level, no hp gain.
Wizard: Fireballs ignore magic resistance.

Troll
Ultra Tough: 50% resists.
Ultra Fast Regeneration: Double regeneration per square.
Ultra Cowardly: Step back 5 random steps on hitting an enemy. All enemies have first strike.
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby Kingdom of One on Tue Jun 25, 2013 1:33 pm

Kingdom Overseer:

Omnipotence: Levelling up fully heals, restores all mana and cures poison and mana burn.
Omniscience: May know the result of an attack/spell cast before it is completed.
Omnipresence: May travel to any reachable revealed empty square with a single click.

(I wonder how it would fare in VGT)
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby Nandrew on Wed Jun 26, 2013 11:23 am

Kingdom of One wrote:Kingdom Overseer:

Omnipotence: Levelling up fully heals, restores all mana and cures poison and mana burn.
Omniscience: May know the result of an attack/spell cast before it is completed.
Omnipresence: May travel to any reachable revealed empty square with a single click.

(I wonder how it would fare in VGT)


I love how super-overpowered you made all this sound. :D
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby Kingdom of One on Fri Jun 28, 2013 1:51 pm

Let's make things ridiculous and give it even more power!

Can inherit all abilities of any other class in the game and keep them for an entire dungeon run.
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby MTaur on Mon Oct 13, 2014 2:11 pm

Kingdom of One wrote:Kingdom Overseer:

Omnipotence: Levelling up fully heals, restores all mana and cures poison and mana burn.
Omniscience: May know the result of an attack/spell cast before it is completed.
Omnipresence: May travel to any reachable revealed empty square with a single click.

(I wonder how it would fare in VGT)


Isn't this the Guard class from the tutorial? :geek:
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby berpdreyfuss on Mon Oct 13, 2014 3:37 pm

That's the joke, I still would like to play the guard in every dungeon, could be interesting.
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby flap on Mon Oct 13, 2014 6:03 pm

berpdreyfuss wrote:That's the joke, I still would like to play the guard in every dungeon, could be interesting.


I would love that. But actually, we just need play as a Tinker who is not allowed to shop...
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Re: Goofy classes that can't, won't, and shouldn't exist.

Postby berpdreyfuss on Mon Oct 13, 2014 10:35 pm

flap wrote:
berpdreyfuss wrote:That's the joke, I still would like to play the guard in every dungeon, could be interesting.


I would love that. But actually, we just need play as a Tinker who is not allowed to shop...


Or as a Warlord, never get below 50 % health and never use any mana potions ;)
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