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QCF Design Community • View topic - Goofy classes that can't, won't, and shouldn't exist.
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Re: Goofy classes that can't, won't, and shouldn't exist.

PostPosted: Wed Jun 19, 2013 3:24 pm
by dislekcia
Okay, that made me laugh.

Nice one :)

Re: Goofy classes that can't, won't, and shouldn't exist.

PostPosted: Sat Jun 22, 2013 9:01 am
by Psycho Savager
Guitarist
One Man Band: Starts with Wicked Guitar (small item) and Titan Guitar (large item).
Goes to 11: Level cap for both player and monsters is 11, not 10.
We Are Not Worthy: Enemies can be affected by Wicked Guitar multiple times.

Miner
Going Underground: Smuggler's Den automatically prepped, contains twice the number of regular bonuses. One extra subdungeon appears. All subdungeons marked on map.
Mole: Starts with Pickaxe. Walls can be destroyed by physical attacks, causes minor damage to those surrounding it, including player. Double damage to enemies in subdungeons.
Digging My Own Grave: Cannot use IMAWAL, BLUDTUPOWA, WEYTWUT, WONAFYT, ENDISWAL, PISORF, LEMMISI, Rock Heart, Bear Mace nor worship Binlor.

Zombie
Brains: Non-undead enemies turn into no-experience zombies of the same level after death (excluding bosses).
Braainnsss: Starts with +10 HP, +25% Phys and Mag Res, -5 MP.
Brrraaaaiiinnnnssss: Can stockpile up to 5 layers of Death Protection.

Hipster
Obscure Reference: Enemy tries to work out the band/film quote on your T-shirt - always gets First Strike.
You Probably Haven't Heard Of It: Has access to weapons/spells that haven't even been released yet.
Jeans, Glasses and Hair: Unsuitable attire offers poor protection, -25% Phys Res.

Re: Goofy classes that can't, won't, and shouldn't exist.

PostPosted: Mon Jun 24, 2013 6:21 am
by Bloggorus
Liked guitarist just for the ST reference.

May as well do all of the monster classes:

Bandit
Cursed: 100% resistance piercing.
Untrained: -30% attack bonus
Opportunist: First strike when health is below that of the enemy.

Goat
Resist for no reason: 25% magic resistance.
No longer fodder: Starts at level 5, no experience gained from lower level enemies.
Child of Horatio: Gain additional 1% resist per enemy killed.

Goblin
Monster First Strike: Strikes first regardless of any other status effect.
Bigger than it looks: additional 5% attack bonus and 1 attack per level.
Annoying: Monsters below 50% health become cowardly.

Golem
Magical Being: 50% magic resist.
Magical Strike: Remove 3% resist with each strike.
Written Instructions: Cannot kill same-level enemies (except 10).

Animated Armour
Ethereal: Starts with 10 death protections, magical attack.
Like an Onion: Unlimited capacity for death protections.
Confidence: attack bonus of 5% and 5 levels of corrosion per death protection.

Serpent
Old School Poison: poison on hit, monster stays poisoned until you damage a different monster.
Meaty: Twice as much hit points gained per level.
Why did it have to be snakes?: Spawn blood snakes of equal level to enemy on killing enemy.

Warlock
Magic user: Magical attack
Glass cannon: Gain 2 mana per level, no hp gain.
Wizard: Fireballs ignore magic resistance.

Troll
Ultra Tough: 50% resists.
Ultra Fast Regeneration: Double regeneration per square.
Ultra Cowardly: Step back 5 random steps on hitting an enemy. All enemies have first strike.

Re: Goofy classes that can't, won't, and shouldn't exist.

PostPosted: Tue Jun 25, 2013 1:33 pm
by Kingdom of One
Kingdom Overseer:

Omnipotence: Levelling up fully heals, restores all mana and cures poison and mana burn.
Omniscience: May know the result of an attack/spell cast before it is completed.
Omnipresence: May travel to any reachable revealed empty square with a single click.

(I wonder how it would fare in VGT)

Re: Goofy classes that can't, won't, and shouldn't exist.

PostPosted: Wed Jun 26, 2013 11:23 am
by Nandrew

Re: Goofy classes that can't, won't, and shouldn't exist.

PostPosted: Fri Jun 28, 2013 1:51 pm
by Kingdom of One
Let's make things ridiculous and give it even more power!

Can inherit all abilities of any other class in the game and keep them for an entire dungeon run.

Re: Goofy classes that can't, won't, and shouldn't exist.

PostPosted: Mon Oct 13, 2014 2:11 pm
by MTaur

Re: Goofy classes that can't, won't, and shouldn't exist.

PostPosted: Mon Oct 13, 2014 3:37 pm
by berpdreyfuss
That's the joke, I still would like to play the guard in every dungeon, could be interesting.

Re: Goofy classes that can't, won't, and shouldn't exist.

PostPosted: Mon Oct 13, 2014 6:03 pm
by flap

Re: Goofy classes that can't, won't, and shouldn't exist.

PostPosted: Mon Oct 13, 2014 10:35 pm
by berpdreyfuss