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QCF Design Community • View topic - You Ain’t Nothin’ But A Pit Dog


You Ain’t Nothin’ But A Pit Dog

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You Ain’t Nothin’ But A Pit Dog

Postby GoatBot on Fri Jun 07, 2013 12:31 pm

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Re: You Ain’t Nothin’ But A Pit Dog

Postby The Avatar on Fri Jun 07, 2013 4:35 pm

Nice! The new icons look really nice! Now the final really big graphical thing that needs an improvement is the map.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: You Ain’t Nothin’ But A Pit Dog

Postby dislekcia on Fri Jun 07, 2013 5:52 pm

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Re: You Ain’t Nothin’ But A Pit Dog

Postby Abraxas on Fri Jun 07, 2013 7:11 pm

I haven't kept up with the forums or the game's development for a while, but I thought I'd drop by and ask anyways: shouldn't the right click battle menu allow for using potions?
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Re: You Ain’t Nothin’ But A Pit Dog

Postby The Avatar on Fri Jun 07, 2013 7:44 pm

We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: You Ain’t Nothin’ But A Pit Dog

Postby booooooze on Fri Jun 07, 2013 10:35 pm

I like the score screen, myself.
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Re: You Ain’t Nothin’ But A Pit Dog

Postby The Avatar on Fri Jun 07, 2013 10:43 pm

I just remembered the codex! I assume that's still in the works, right Devs?
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: You Ain’t Nothin’ But A Pit Dog

Postby dislekcia on Sat Jun 08, 2013 2:06 am

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Re: You Ain’t Nothin’ But A Pit Dog

Postby flap on Sat Jun 08, 2013 8:01 am

The alternate fight interface (right clicking on monsters) is usefull, but maybe could we have other combat enhancement glyph on it (such as Getindare, Bysseps, Getindare)...

Another suggestion : when a building has been selected, maybe would it fell more comfortable if it was deslected when cliking anywhere on the screen (instead of having to move all the way to the top right cross)

I have had a bug with money not being spent (see bug reports)
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Re: You Ain’t Nothin’ But A Pit Dog

Postby booooooze on Wed Jun 12, 2013 3:59 pm

This may be a matter of personal preference, but I'd prefer if, after I right clicked on something, it stayed on the monster tab until I either clicked off, untargeted, or killed the beast.
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