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QCF Design Community • View topic - You Ain’t Nothin’ But A Pit Dog
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You Ain’t Nothin’ But A Pit Dog

PostPosted: Fri Jun 07, 2013 12:31 pm
by GoatBot

Re: You Ain’t Nothin’ But A Pit Dog

PostPosted: Fri Jun 07, 2013 4:35 pm
by The Avatar
Nice! The new icons look really nice! Now the final really big graphical thing that needs an improvement is the map.

Re: You Ain’t Nothin’ But A Pit Dog

PostPosted: Fri Jun 07, 2013 5:52 pm
by dislekcia

Re: You Ain’t Nothin’ But A Pit Dog

PostPosted: Fri Jun 07, 2013 7:11 pm
by Abraxas
I haven't kept up with the forums or the game's development for a while, but I thought I'd drop by and ask anyways: shouldn't the right click battle menu allow for using potions?

Re: You Ain’t Nothin’ But A Pit Dog

PostPosted: Fri Jun 07, 2013 7:44 pm
by The Avatar

Re: You Ain’t Nothin’ But A Pit Dog

PostPosted: Fri Jun 07, 2013 10:35 pm
by booooooze
I like the score screen, myself.

Re: You Ain’t Nothin’ But A Pit Dog

PostPosted: Fri Jun 07, 2013 10:43 pm
by The Avatar
I just remembered the codex! I assume that's still in the works, right Devs?

Re: You Ain’t Nothin’ But A Pit Dog

PostPosted: Sat Jun 08, 2013 2:06 am
by dislekcia

Re: You Ain’t Nothin’ But A Pit Dog

PostPosted: Sat Jun 08, 2013 8:01 am
by flap
The alternate fight interface (right clicking on monsters) is usefull, but maybe could we have other combat enhancement glyph on it (such as Getindare, Bysseps, Getindare)...

Another suggestion : when a building has been selected, maybe would it fell more comfortable if it was deslected when cliking anywhere on the screen (instead of having to move all the way to the top right cross)

I have had a bug with money not being spent (see bug reports)

Re: You Ain’t Nothin’ But A Pit Dog

PostPosted: Wed Jun 12, 2013 3:59 pm
by booooooze
This may be a matter of personal preference, but I'd prefer if, after I right clicked on something, it stayed on the monster tab until I either clicked off, untargeted, or killed the beast.