The Avatar wrote:The problem with mid-fight level ups is how unintuitive they are. It seems to make more sense to get to as high a level as possible and then fight the boss, when the opposite is true. People know they get all their hp and mana back, but they don't realize the possibility for spiking, hence the puzzle idea. And these devs make very good puzzles. The tutorial I Ed are neither redundant nor ridiculous, but very well made.
I've spoken on the subject before, and I'm curious about a thing: What's the official stance on mid-fight dings? As in - when the game was being thought up, was their power taken into account? I can't really place them as a mechanic because of unintuitiveness, they're like an ascended glitch which became a cornerstone mechanic (if not THE cornerstone mechanic).