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Xylophones

PostPosted: Fri Jun 14, 2013 12:14 pm
by GoatBot
Discussion - Xylophones

Re: Xylophones

PostPosted: Fri Jun 14, 2013 5:17 pm
by The Avatar
Uh, in game... Xylophones? Sounds fun! Otherwise, nice fixes and all, and a couple nice asthetic changes.

Re: Xylophones

PostPosted: Fri Jun 14, 2013 10:11 pm
by booooooze
Doesn't really bother me, but in the spirit of the dude who was trying to break things by putting too many characters in every text field, if you assign a ton of shortcut keys to a glyph, the right click combat thingy gets pretty ugly.

Now, why would anyone assign half of their keyboard to a glyph? I can't answer that.

Re: Xylophones

PostPosted: Fri Jun 14, 2013 10:58 pm
by booooooze
Don't know how new it is, but when you drag anything in your inventory, it doesn't "drag" anymore. You can still drag it, to another spot, or to convert it, or whatever, but you don't see it moving.

Re: Xylophones

PostPosted: Sat Jun 15, 2013 12:56 am
by The Avatar
I think that's a bug, because it has always dragged, and there is nothing in the change log about that.

Re: Xylophones

PostPosted: Fri Jun 21, 2013 9:04 am
by flap
A suggestion about the combat tab interface : it is cool to have potions displayed there. It would be even better if we had the number available ! (for long fights with much potion drinking )

Re: Xylophones

PostPosted: Fri Jun 21, 2013 9:25 am
by Nandrew
That didn't cross our mind at all. Good idea.