All things Desktop Dungeons
I just wondered why the one monster you have to kill in puzzles is not highlighted at all. There were several ones, where I had to guess for the highest level one.
Why dont you just surround the monster by red blood tiles like you do in normal dungeons?
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That's a good point. I assume that we don't set those monsters to explicitly be bosses to prevent other issues. Maybe there's some other way we can highlight them.
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