dislekcia wrote:Sometimes I worry that the game is just too big. Maybe we should have carved it up a little more, released less dungeons, not overwhelmed players as much...
I like the number of dungeons, could be even some more
Yes, it's right, that to finish every dungeon with every class and badge would take an huge amount of time. But one the other hand most of the dungeons have some little stuff which makes them unique (especially the hard and vicious ones). This is one of the points i love about the game. A new dungeon is not just another map with different monsters and probably a special boss, but the mechanic of the dungeon is different (Cursed Oasis, Hexx Ruins and Shifting Passages to name some). Think i would be sad if i missed one of them (even if i totally hated Cursed Oasis in the beginning).
EDIT: Got confused with dungeon names.