New Officially Unofficial This Game is Awesome Thread

When I first started playing this game I knew it was fun, but only after many, many more hours of play did I start to realize how truly awesome it is. Every new dungeon isn't just a new layout, but a whole new set of conditions and clever tricks to mess with the player.
Every class (and there are many) has it's own place within the game, and indeed its own unique style.
I have spent well over 30 hours with the game (and probably much more than that) and have never even begun to feel like each run wasn't its own unique and exciting experience. Furthermore I'm pretty sure my total "completion" of the game is still well under 10%, maybe even under 5% depending on how you count it.
Even when doing a "Normal" run on a map I know there is still challenge and excitement to be had as I attempt to earn new badges.
I have just started cutting my teeth on the hard dungeons, and find that they all seem to have a unique flavor, or even sometimes a "trick" that one must overcome. These often completely alter the strategy needed to approach them, so even as one becomes better and better and the base gameplay unique challenges are around every corner.
I just want to take a second to applaud the developers for taking the time to make such a fantastic game, and not only that but to also take the time to work all the bugs and kinks out of the game and to polish it up and make it the best it can be before release. Many game companies have been "cashing in" on steam with incomplete/buggy games and I'm glad QCF isn't taking that route.
Every class (and there are many) has it's own place within the game, and indeed its own unique style.
I have spent well over 30 hours with the game (and probably much more than that) and have never even begun to feel like each run wasn't its own unique and exciting experience. Furthermore I'm pretty sure my total "completion" of the game is still well under 10%, maybe even under 5% depending on how you count it.
Even when doing a "Normal" run on a map I know there is still challenge and excitement to be had as I attempt to earn new badges.
I have just started cutting my teeth on the hard dungeons, and find that they all seem to have a unique flavor, or even sometimes a "trick" that one must overcome. These often completely alter the strategy needed to approach them, so even as one becomes better and better and the base gameplay unique challenges are around every corner.
I just want to take a second to applaud the developers for taking the time to make such a fantastic game, and not only that but to also take the time to work all the bugs and kinks out of the game and to polish it up and make it the best it can be before release. Many game companies have been "cashing in" on steam with incomplete/buggy games and I'm glad QCF isn't taking that route.