What is loot - mechanic for gold at the end of the run?
Posted: Sun Jul 07, 2013 4:11 pm
So i know that the amount of gold, which one gets after a dungeon run consists of four parts:
1) Trophy
2) Cash on hand
3) Loot (some items, but which)
4) Special (new class / badge and quests)
So for the mechanic:
1) Is clear, there is only the trophy
4) Is also clear (ok, the actual amount for new lass / badge i don't remember (~20 or 50?) , but it doesn't interest me much
2) Cash on hand at the end of the run; minus the amount of gold one carried into the dungeon (so if i start with 20 gold, but only carry 10 gold out, this would net 0 gold)
And now the part which interests me:
3) Loot / items: Are this only the items in the inventory or also stuff in shops? And how much money one gets for these items 1:1 or does one sells them for less? For the items one brings into the dungeon, i assume there is no loot-gold (similar to the 'cash on hand')
1) Trophy
2) Cash on hand
3) Loot (some items, but which)
4) Special (new class / badge and quests)
So for the mechanic:
1) Is clear, there is only the trophy
4) Is also clear (ok, the actual amount for new lass / badge i don't remember (~20 or 50?) , but it doesn't interest me much
2) Cash on hand at the end of the run; minus the amount of gold one carried into the dungeon (so if i start with 20 gold, but only carry 10 gold out, this would net 0 gold)
And now the part which interests me:
3) Loot / items: Are this only the items in the inventory or also stuff in shops? And how much money one gets for these items 1:1 or does one sells them for less? For the items one brings into the dungeon, i assume there is no loot-gold (similar to the 'cash on hand')