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QCF Design Community • View topic - Impending Goatage
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Impending Goatage

PostPosted: Fri Jul 12, 2013 11:40 am
by GoatBot
Discussion - Impending Goatage

Re: Impending Goatage

PostPosted: Fri Jul 12, 2013 4:31 pm
by Darvin

Re: Impending Goatage

PostPosted: Fri Jul 12, 2013 4:48 pm
by Lujo

Re: Impending Goatage

PostPosted: Fri Jul 12, 2013 7:06 pm
by Darvin
Nice combo for rogues if you can get 15 MP or mystic balance: HALPMEH + CYDSTEPP

Re: Impending Goatage

PostPosted: Fri Jul 12, 2013 7:12 pm
by Lujo
Well the payoff was always pretty brutal, but now that you have to juggle both health and mana it doesn't reduce advanced use to focus mana -> cake. I was secretly hoping something like this would happen, it was a good thing it was de-spotlighted for a long while and lots of fun stuff happened as the perception of the power curve peaks was adjusted and the meaning of the word optimal as well - but it's nice that cydstep it has "advanced shennanigans" again.

How worthwhile it is is not really relevant - someone will find a way to weaponize it soon enough :) But healing potions love is a nice thing :) Also gives naga cauldron a whole new meaning. Shame you have to scumm for it if you want to focus it.

Re: Impending Goatage

PostPosted: Fri Jul 12, 2013 7:16 pm
by harfatum
"Impending Goatage"

Secret goat class confirmed ;)

Re: Impending Goatage

PostPosted: Fri Jul 12, 2013 7:27 pm
by Darvin

Re: Impending Goatage

PostPosted: Fri Jul 12, 2013 7:33 pm
by The Avatar
@harfatum: Totally. This ought to be AWESOME!

@Darvin: The trouble there is getting enough mana to CYDSTEPP a bunch. Now converting from drac to EM...

Re: Impending Goatage

PostPosted: Fri Jul 12, 2013 7:41 pm
by Lujo
Yep, early drac worship, vampires, bloodmages (big grin)... all sorts of fun stuff!

Added bonus is that so much of the stuff that sinergizes was underused ^^

Really curious to how this pans out, but it can't be bad.

Re: Impending Goatage

PostPosted: Fri Jul 12, 2013 11:15 pm
by Checkem
Wow, this is perhaps my favorite update in the longest time, play-wise.
The new adventuring permits are beautifully done, they remind me a little bit of the menus of the newer Tales Of games, which is always a plus. Very elegant.
I don't see what brought the change to CYDSTEPP(did any players brought that up or something?), but it's a welcomed addition for when you are at 2 hp short of max. I can't wait to see how well it mixes with the monk, hell it may even make a Mystera Elf monk sort of fun.
Nice to see the changes to Doubledoom, which was something I found to be thematically misplaced.

BEAUTIFUL PERMIT!