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QCF Design Community • View topic - Scapegoats and Holy Divers
Page 3 of 4

Re: Scapegoats and Holy Divers

PostPosted: Thu Jul 18, 2013 11:25 pm
by Waldo0
This class will be released tomorrow? :)

Re: Scapegoats and Holy Divers

PostPosted: Thu Jul 18, 2013 11:35 pm
by Bloggorus
Has there ever been the option to upgrade to the special edition? I missed that boat a long time ago but have been hankering to hand over more cash ever since.

Lord knows I've gotten my $20 worth out of this game...

Re: Scapegoats and Holy Divers

PostPosted: Thu Jul 18, 2013 11:53 pm
by Darvin

Re: Scapegoats and Holy Divers

PostPosted: Fri Jul 19, 2013 6:07 am
by berpdreyfuss
There is an option on the website for upgrading to the special edition

Re: Scapegoats and Holy Divers

PostPosted: Fri Jul 19, 2013 6:54 am
by Lujo

Re: Scapegoats and Holy Divers

PostPosted: Fri Jul 19, 2013 7:26 am
by Nandrew

Re: Scapegoats and Holy Divers

PostPosted: Fri Jul 19, 2013 8:40 am
by Fran

Re: Scapegoats and Holy Divers

PostPosted: Fri Jul 19, 2013 8:42 am
by Lujo

Re: Scapegoats and Holy Divers

PostPosted: Fri Jul 19, 2013 9:56 am
by Fran

Re: Scapegoats and Holy Divers

PostPosted: Fri Jul 19, 2013 9:59 am
by Lujo
Oh? Well, you can still spike like a mad person, in theory. Depending on the threshold, it's a crazy ass CP bonus.

And debuffs are either incredibly crippling or a complete non-issue as long as soul orb, viper ward and halpmeh do what they do, for those that want to scumm/prep them.

EDIT: Also, if you are spiking the boss and don't mean to explore while you are at it, full heal pretty much = poison removal unless poison prevents it. Mana burn is trickier, but as long as you chug a single potion, then you can proceede with the spike. But all this is educated guesses, it all might turn out completely different because there's no way to tell how the other abilities will affect the gameplay without trying it out :D