Just so you guys know I've started writing for independentgaming.net, and what was my first article? Of course a Desktop Dungeons preview
You can find the article here: http://indiegraph.wordpress.com/2013/07 ... ta-review/
Bloggorus wrote:Needs a goat somewhere though.
On a standard run the player moves about the dungeon hunting loot and GOATs. When fighting he must assess cost versus benefit for killing each GOAT. Same level and weaker GOATs will die with little or no cost, but little experience as well. Fighting higher level GOATscomes at the cost of the player’s very limited resources; of course they offer substantial rewards. Exploration is the biggest of the player’s resources, as each time a player uncovers new areas he regenerates both health and mana. When that resource runs dry the player had better have a plan to deal with the remaining GOATs, or he may end up having to run away and live to bleat another day.
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