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On The Drudgery Of Detective Work

PostPosted: Thu Jul 25, 2013 5:09 pm
by GoatBot

Re: On The Drudgery Of Detective Work

PostPosted: Fri Jul 26, 2013 4:43 am
by JayPlaysIndieGames
yeah. . .I couldn't be a programmer. I have considered writing for games as I have experience in dialogue writing and storyboarding, but this kind of thing is beyond me. The tedium of some of the things programmers do would drive me nuts.

Re: On The Drudgery Of Detective Work

PostPosted: Fri Jul 26, 2013 11:34 am
by dislekcia
JayPlaysIndieGames wrote:yeah. . .I couldn't be a programmer. I have considered writing for games as I have experience in dialogue writing and storyboarding, but this kind of thing is beyond me. The tedium of some of the things programmers do would drive me nuts.


Most of the time it's not tedious at all. In fact, I'd say that the emotional rollercoaster that coding can put you through is probably a big factor in why a lot of people enjoy programming: It might be frustrating as all hell trying to find what's causing a particular bug, but you're certainly not bored while it's happening. This sort of try-test-fail loop can eat at you, but it rocks when you finally solve it.

Kinda like DD itself, actually ;)

Re: On The Drudgery Of Detective Work

PostPosted: Fri Jul 26, 2013 12:18 pm
by Galefury
Thank you. I hate memory leaks, and a lot of developers apparently don't put as much effort into fixing them as you do.

Re: On The Drudgery Of Detective Work

PostPosted: Fri Jul 26, 2013 3:41 pm
by dislekcia
Galefury wrote:Thank you. I hate memory leaks, and a lot of developers apparently don't put as much effort into fixing them as you do.


I think everyone tries to find the bloody things, it's just that games are horribly complex, so some are bound to slip through the cracks every once in a while.