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QCF Design Community • View topic - Codex: Bugs, Odd Text, Numbers etc
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Re: Codex: Bugs, Odd Text, Numbers etc

PostPosted: Sat Aug 03, 2013 8:32 pm
by berpdreyfuss
I was in the bronze challenge for the goatperson, it crashed when I clicked on the menu:

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and afterwards it would also crash on the kingdom screen when I clicked on the menu:

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Re: Codex: Bugs, Odd Text, Numbers etc

PostPosted: Sun Aug 04, 2013 4:50 am
by The Avatar
I'm not sure if this is intentional, but there are a couple codex entries missing from the bosses section. All duplicates (indomitable vicious, Ke'eeng Ra'at in the silver challenge, and super duper meat man). Aditionally, the page with Ra'at Sied is unfinished.

EIDT: Oh yeah! You should probably remove the class challenge section from the monster classes. It always catches me off guard and is a little distracting.

Re: Codex: Bugs, Odd Text, Numbers etc

PostPosted: Sun Aug 04, 2013 1:25 pm
by Nurator
Codex says that the Warrior has one learning buff (i guess like the TT one), but nowhere is stated, that the maxexp per level is reduced aswell

Re: Codex: Bugs, Odd Text, Numbers etc

PostPosted: Tue Aug 06, 2013 2:45 pm
by berpdreyfuss
Some more things I found:
-In the monster statuses "spawn plants" doesn't have a description. "Poisoned" is mentioned twice, one being the description of the old poison.
- In the gods section I think there should be something about the starting piety.
- Burndayraz should be 4 damage per character level and should mention the burning effect
- It's hard to see the "-" and "+" in the items section for removing and adding status effects. And there are a lot of effects icons missing, for example the elven boots don't have an icon for magic resistance.

Re: Codex: Bugs, Odd Text, Numbers etc

PostPosted: Tue Aug 06, 2013 5:00 pm
by The Avatar
The bosses page seems a bit off. Some of the class challenge bosses appear (Antimony), while some don't (Berglewurgle).

Re: Codex: Bugs, Odd Text, Numbers etc

PostPosted: Wed Aug 07, 2013 10:11 pm
by Waldo0
The Pactmaker has ????????????????????? in the Likes and Dislikes.

Re: Codex: Bugs, Odd Text, Numbers etc

PostPosted: Wed Aug 07, 2013 10:18 pm
by Waldo0

Re: Codex: Bugs, Odd Text, Numbers etc

PostPosted: Thu Aug 08, 2013 1:41 am
by The Avatar
My numbers are as follows:

7/7
19/18
13/13
105/?? (and I know what the 106th is. I just saw it before the codex started recording stuff)
51/??
51/??
32/??
9/9

Re: Codex: Bugs, Odd Text, Numbers etc

PostPosted: Thu Aug 29, 2013 6:17 pm
by The Avatar
There is no entry for Teminn Lee or Mister Goat.

EDIT: Or Fodder Von Flee.

EDIT: Cursed is not entered under player statuses.

EDIT: Both Undefeatable entires are marked as Pt 1.

EDIT: Durr and Hurr don't have entries.

Re: Codex: Bugs, Odd Text, Numbers etc

PostPosted: Mon Sep 02, 2013 6:45 am
by berpdreyfuss
I have two Guild Expansion Quests stuck in my codex. They are in dungeons where I have no open quests and in the ones with a quest, they show up behind the real quest.

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