The Codex Has Arrived!

All things Desktop Dungeons

The Codex Has Arrived!

Postby GoatBot on Fri Aug 02, 2013 12:55 pm

User avatar
GoatBot
 
Posts: 0
Joined: Wed Jun 01, 2011 4:01 pm

Re: The Codex Has Arrived!

Postby Sidestepper on Fri Aug 02, 2013 5:12 pm

God conversion costs fixed


As rad as I expect the codex to be, this is what I was scanning the notes for. One week without conversion antics has renewed my appreciation for god-hopping.

EDIT: Er, um... where is the codex button? I can't find it :?:
Sidestepper
 
Posts: 773
Joined: Mon Oct 03, 2011 12:36 am

Re: The Codex Has Arrived!

Postby berpdreyfuss on Fri Aug 02, 2013 5:58 pm

You click on the normal menu, it has tabs on the right side.
berpdreyfuss
 
Posts: 228
Joined: Fri Jun 01, 2012 11:48 am

Re: The Codex Has Arrived!

Postby xspeedballx on Fri Aug 02, 2013 6:23 pm

Why is my berzerker dodging? Did I miss something? Purist Berzerker has dodged 3 times in Dragon Isles..
xspeedballx
 
Posts: 260
Joined: Thu Dec 01, 2011 9:04 pm

Re: The Codex Has Arrived!

Postby Fran on Fri Aug 02, 2013 6:31 pm

I like the update, but you should maybe indicate that the goat person quest has multiple parts, for people playing in their lunchbreak or having other time constraints.
User avatar
Fran
 
Posts: 410
Joined: Wed Dec 28, 2011 7:06 pm

Re: The Codex Has Arrived!

Postby subanark on Fri Aug 02, 2013 7:44 pm

@xspeedballx
You sure you didn't have the first strike glyph. Every use adds 5% chance to dodge.
User avatar
subanark
 
Posts: 154
Joined: Thu Jun 09, 2011 7:52 pm

Re: The Codex Has Arrived!

Postby Waldo0 on Fri Aug 02, 2013 8:15 pm

The last boss in the goatperson's bronze challenge is son of Bword. :x


BTW, Why should we use the special reward in Goat Glade?

It is too expensive and a random. We have the Hobbler's Hold. :?:

BTW, The Codex contents design is beautiful. I'll be happy to read this.
*F+Click* "WTF? Oh.. the monster had a 'Retaliate: Fireball'...." -2012 Waldo0
"I cleared this game!!!" -2013 Waldo0
User avatar
Waldo0
 
Posts: 151
Joined: Tue Oct 30, 2012 4:41 am

Re: The Codex Has Arrived!

Postby berpdreyfuss on Sat Aug 03, 2013 9:15 am

While I like the idea of emphasizing the death threat, the new glow feels strange. It somehow doesn't blend in with the style of the game. Maybe it reminds me too much of the screen turning red in FPS, so it changes the point of view from third person to first in a way, I don't know.
And sometimes it is confusing to have a warning like this, for example when you can kill a monster easily with some hits and a fireball, it is weird that before you cast the fireball, there is a big warning. Of course it is right, but it doesn't feel right. Hope this makes some sense...
berpdreyfuss
 
Posts: 228
Joined: Fri Jun 01, 2012 11:48 am

Re: The Codex Has Arrived!

Postby The Avatar on Sun Aug 04, 2013 6:06 am

Wow, the final boss of the triple quest is TERRIBLE. I was all set up to win with my Yin and Yang blades and then he wipes my inventory. Ugh.
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d

I speak chaos.
User avatar
The Avatar
 
Posts: 4452
Joined: Mon Sep 12, 2011 8:52 pm
Location: Demonic Library


Return to Desktop Dungeons

Who is online

Users browsing this forum: Google [Bot] and 3 guests

cron