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QCF Design Community • View topic - Map Tease
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Map Tease

PostPosted: Fri Aug 23, 2013 1:24 pm
by GoatBot
Discussion - Map Tease

Re: Map Tease

PostPosted: Fri Aug 23, 2013 5:35 pm
by Darvin
Cool map; certainly hope to see it in the game soon.

FYI, Slime Pit and Namtar's Lair are both "connected" to the wrong dungeon in that image.

Re: Map Tease

PostPosted: Fri Aug 23, 2013 8:25 pm
by TheSchachter
Wow, that map is gorgeous! Can't wait to see it in the game.

It's funny, because for quite a while now this game has already felt to me like it was perfectly fine for release, but every new update or so the extra work feels totally worth it :)

Also, I'd like to take this opportunity to say that I really like the first triple quest. Haven't tried the other ones (if they're already ready?) since I didn't quite beat the Spider Script (but then I only had a magnet:fireball prepared, didn't realize the last dungeon would be so imposing, and if I'd known to prepare a certain potion I would've won :P). The dungeons are interesting and nicely connect to the Goatperson, and I really had a blast almost getting through it.

Cheers!

Re: Map Tease

PostPosted: Fri Aug 23, 2013 9:08 pm
by Darvin
The second mission set is there, and just the first dungeon in the sequence is a doozy: southern swamp, but every single monster and plant is corrosive. The boss is also corrosive, has 3000 HP, and retaliates fireballs. Oh, and you have to play as a human monk. If that's the first mission in the set, I can't imagine what comes next @_@

Re: Map Tease

PostPosted: Fri Aug 23, 2013 9:26 pm
by Lujo
Can you prep stuff for it?

Re: Map Tease

PostPosted: Sat Aug 24, 2013 1:58 am
by Darvin
Yes, so it's definitely doable.

You can get a maximum of three corrosion wipes (two burn cure potions and chaos avatar), and I took down the boss to about 400 HP when I tried a JJ/Martyr Wraps combo against him. I'll give that another shot later and see if I can pull it off.

Re: Map Tease

PostPosted: Sat Aug 24, 2013 2:10 am
by The Avatar
I managed to win that and got smacked by the next dungeon. Then again I haven't played the new and improved version, so I can't be sure. It was rather painful.

Re: Map Tease

PostPosted: Sat Aug 24, 2013 4:57 am
by Darvin

Re: Map Tease

PostPosted: Sat Aug 24, 2013 9:28 am
by HexaDoken
I liked old map more.

Can there be a "retro" interface for silly people like me? Maybe not exactly NOW, but sometime in the far future? Or maybe even an option to create your own interfaces, similary to how you could replace tiles in Alpha? Though this one is obviously a release material.

Re: Map Tease

PostPosted: Sat Aug 24, 2013 12:38 pm
by The Avatar
Yeah, except the paths on the map seem a bit off.

@Darvin: Yeah. That's what happened to me.

[SPOILER]You play a gnome berserker and have to beast a boss with 9999 hp, but starts at 1 hp.[/SPOILER]