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Re: Map Tease

PostPosted: Sat Aug 24, 2013 1:05 pm
by damousey
Darvin wrote:FYI, Slime Pit and Namtar's Lair are both "connected" to the wrong dungeon in that image.


My bad, they moved around quite a bit while we set up the layout and i hadn't updated the "paths" layer. Decided to leave it there for the tease since,aesthetically, it's more representative of what it will feel like.

Re: Map Tease

PostPosted: Sat Aug 24, 2013 9:44 pm
by Darvin
Yeah, I figured it was probably caught already and got pushed out anyways since it's just a concept piece, but worth mentioning just in case.

Keep up the good work :-)


[SPOILER]You play a gnome berserker and have to beast a boss with 9999 hp, but starts at 1 hp.[/SPOILER]

Well, martyr wraps are definitely the right prep then.

Re: Map Tease

PostPosted: Sun Aug 25, 2013 2:34 am
by JayPlaysIndieGames
I am very much looking forward to this update. In the current for I sometimes find myself scanning the map for the dungeon I am looking for if it is somewhere I don't go often. Apparently I actually missed the appearance of Gaan-Telet and it took me forever to find it on my map when I was ready to go there :)

Re: Map Tease

PostPosted: Mon Aug 26, 2013 1:13 am
by Waldo0
Did you devs really think that the third stage of second goat quest is doable with the class at the situation?

COME ON!!! :x :x :x

Re: Map Tease

PostPosted: Mon Aug 26, 2013 6:13 am
by Darvin
Waldo0 wrote:Did you devs really think that the third stage of second goat quest is doable with the class at the situation?

COME ON!!! :x :x :x

Oh, you actually got there? What is it?

Re: Map Tease

PostPosted: Mon Aug 26, 2013 6:12 pm
by FDru
A couple things in that image are off-putting.

The grey lines are just ugly. Wouldn't they look better as "paths" or something else? I don't know, but they don't look good to me. And they give the impression that they're seeping into the actual dungeon images, even if they aren't actually...

Also everything just looks like it's floating, rather than being part of a landmass.

At least, it's better than the little generic dots we have now though.

Re: Map Tease

PostPosted: Mon Aug 26, 2013 6:15 pm
by Waldo0
Oh, you actually got there? What is it

The theme of the map is pretty impressing, so I don't want to spoil.

However, there is a Goblin Boss(vicious, attack was 136?) and your class is a rogue(not dwarf) and no gods.

This means that player's preps were already decided to clear the third map, but I don't know I can reach the third map as these preps.

EDIT: Hmm.. actually, it might be possible.. If I have a ton of luck.

If you guys want to play a luck game, could you reduce the preps fee?

Re: Map Tease

PostPosted: Tue Aug 27, 2013 1:46 am
by The Avatar
Make them free for the triple quests please. It's only special edition content, and it is an INSANE cash waste.

Re: Map Tease

PostPosted: Tue Aug 27, 2013 6:24 am
by Darvin
The first mission set isn't bad. I got it third try, and made it to the final boss on each attempt.

The second mission set is another matter entirely, a real scum-fest.

Re: Map Tease

PostPosted: Tue Aug 27, 2013 12:02 pm
by The Avatar
Hmm... I'm really running up against a wall here on the second mission of the second tri-quest. Frankly, I'm not so sure that MW are the right locker prep. Also, since it seems that I need whupaz for the second mission (although I'll probably need it for the third), I have to scum immensely to get past even the first mission without using whupaz...

EDIT: Wow. Hit the third map. Didn't even reach that goblin boss. This is NASTY. I guess you basically have to reach level 10. Then, you need to prep/scum for troll heart, dwarven gauntlets, AND MW. And those are all in different item pools. Heck, I may not know the final final boss's hp, but it seems like if you get to him without throwing away your health potions and can take a hit you will be able to win. So, while scummy, this seems quite possible.