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QCF Design Community • View topic - The map is here!
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The map is here!

PostPosted: Fri Sep 20, 2013 12:40 pm
by GoatBot
Discussion - The map is here!

Re: The map is here!

PostPosted: Fri Sep 20, 2013 5:09 pm
by Lujo
Wooot!

Looks great and I'm curious about your hints about it changing graphics according to completion.

Also, greatful about the "offer basic tutorial" thing, it's an important change.

What's left except a bit of polish and bug squishing?

(Oh, there's deffinite room for small but vital improvements on the recent interface additions IMO, and codex might need a bit of reorganizing, probably does, but any major stuff still in the works?)

Re: The map is here!

PostPosted: Fri Sep 20, 2013 5:44 pm
by mattnotgeorge
A little off-topic, but on the subject of "what's left, just out of curiosity, have you been working on the iOS release concurrently? I understand that Unity is pretty good for porting cross-platform but I'm wondering how far you think it'll be after the full release that we get mobile versions. Basically, ever since the Alpha, this has been my holy grail ideal of a mobile game and I will be first in line to throw my money at you all over again for a portable copy! Map is beautiful, by the way, holy cow.

edit: Ahhhh the quest flags are now actually on the locations they involve instead of scattered around haphazardly! Amazing! Login screen is getting slick, too.

Re: The map is here!

PostPosted: Fri Sep 20, 2013 5:58 pm
by dislekcia

Re: The map is here!

PostPosted: Fri Sep 20, 2013 6:06 pm
by mattnotgeorge
Ha, yeah, I definitely didn't mean to imply the porting would be trivial. Major side note, but just out of curiosity, have you played Zaga-33 or 868-Hack by Michael Brough? They're both currently iOS exclusives but the latter (which I REALLY recommend checking out, it's a little more fleshed out than Zaga) is coming to PC later this year. They both fill a similar puzzle-roguelike niche as Desktop Dungeons but have even shorter average play sessions and a set of very simple, streamlined, elegant mechanics. The latter has some cool metagame progression/unlock stuff as well. I definitely recommend it heartily if you want to see something that manages to fit the same overall genre of DD while also bringing its own weird innovations to the table!

edit: Ah, Zaga-33 actually has a free PC and Mac version here

Re: The map is here!

PostPosted: Fri Sep 20, 2013 6:38 pm
by dislekcia

Re: The map is here!

PostPosted: Sat Sep 21, 2013 2:13 am
by The Avatar
I love the new map. Seriously, great job devs.

On an entirely different note, I liked the old prestige graphic more. It seemed more Desktop-Dungeonsesque to me. Anyone agree or disagree?

Re: The map is here!

PostPosted: Sat Sep 21, 2013 9:30 am
by berpdreyfuss

Re: The map is here!

PostPosted: Sat Sep 21, 2013 10:56 pm
by Raz

Re: The map is here!

PostPosted: Sun Sep 22, 2013 5:45 pm
by flap
I don't know when this has been added, but I like the way the elves are introduced. (I don't remember meeting one of them after beating one of the bankers)
And of course, the map is cool.