The map is here!

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Re: The map is here!

Postby TheSchachter on Sun Sep 22, 2013 10:50 pm

Allow me to join the "The new map is awesome!" bandwagon! Seriously, great job as always, I love it.

Actually, during a quick look through a new profile (wanted to see what the map looked like at the beginning), A thought came back to me which I *think* I might've brought up a bit earlier when the interface changes started: When selecting a dungeon, the information panel immediately shows the completion data for the dungeon (classes, badges, quests), hiding the dungeon's description. While this is fine on an advanced profile, I really feel that the text should be fully displayed when selecting a dungeon for the first time/before it's been beaten once. This is both because the description sometimes contains relevant information for the dungeon(such as the "difficulty" suggestions in the first 4 directional dungeons) and because it'd be a shame to miss the often excellent flavour text :) Not a huge deal, but in my eyes it would be an improvement.

Anyhow, now that I have 2-4 wins in every Vicious dungeon, I'm currently banging my head against the walls of Vicious Gaan-Telet... I can't seem to make it past the sixth or seventh floor though. I'm really torn between asking for thoughts on the strategy I'm using or just keep smashing my brain against this most ridiculous of dungeons... It's kind of making me think I should record my runs like Jay does to get yelled at by The Avatar XD
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Re: The map is here!

Postby JayPlaysIndieGames on Mon Sep 23, 2013 1:27 am

Getting yelled at is actually pretty helpful. I still haven't beaten VGT though :/
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Re: The map is here!

Postby The Avatar on Mon Sep 23, 2013 2:12 am

Yeah, it really does come off as shouty... I promise I'm not actually shunting. Just emphasizing.

On the topic of the map, I would support one third state of each dungeon for 100 (or 108, or whatever you call 18+1 and 10+1) for each dungeon. Since that would probably be a ton of art, even just some gold start sticker on it or something would be great.

Also, on the topic of VGT and the map, the way the VGT section of the tower lines up with the regular tower seems off. It looks like it is floating above it instead of an extension of the same structure. A minor nitpick, but something I always notice and dislike. Maybe it's just me.
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Re: The map is here!

Postby dislekcia on Mon Sep 23, 2013 2:45 am

It is floating. It's a giant magical tower that phased into existence ;)
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Re: The map is here!

Postby Lujo on Mon Sep 23, 2013 7:09 am

TheSchachter wrote:It's kind of making me think I should record my runs like Jay does to get yelled at by The Avatar XD


Drill seargeant Avatar XD

Anywho, what's you'r strategy?
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Re: The map is here!

Postby TheSchachter on Wed Sep 25, 2013 4:38 am

The Avatar wrote:Yeah, it really does come off as shouty... I promise I'm not actually shunting. Just emphasizing.


Ahahaha, I didn't mean anything bad by it! Jay himself said he didn't mind after all (which is what matters), and I find your writeups both informative and entertaining!

Lujo wrote:Anywho, what's you'r strategy?


Well, I was originally trying to use a Human Sorceror/Wizard, prepping mystera and using her boons (ie refreshment) to get past the earlier floors, grabbing body pact to be fueled by her Piety as soon as possible, and transitioning over to primarily melee combat aided by some spells (hence being a human) as the enemies grew too strong for fireball-centric strategies - switching to dracul when it becomes necessary, ensuring to have a burn salve at the ready for earthmother desecration (on top of the other corrosion sources, of course).

That was the plan, and the troubles I was having were due to mana being a huge blackspace drain and difficult to manage (which is why I went from the Sorceror's early game power to the Wizard's more efficient mana usage at some point).

But then...

Well, my original reason for playing those classes was that I wanted to avoid classes which I'd already read were the best for the map. Vampire, Paladin, even Crusader... and Rogue of course. And I usually avoided prepping the Dragon Shield for anything since it always felt *so* powerful. That being said, I quickly realized that the Tower was meant to be a challenge to even the strongest possible combinations, so yesterday I thought...

"Maybe I should just have a quick run with the Rogue, to get a different feel for the map."

That "quick run" went farther than I'd ever gotten. And today, two attempts later:

Image

yesssssssssssss

Image

That felt awesome. Really awesome. So awesome that I just hijacked a forum thread and turned it into a bragging topic for myself (promise this is the last time it happens!). Also I *may* have spent the last 5 minutes dancing.

For the record, *Spoilers* Glowing Guardian + Dragon Shield Orc Rogue has everything you can ever want in life ever. I'd forgotten how much fun it can be (body pact + Dracul conversion right before the boss to round it out). Halpmeh is a huge boon in this dungeon, as is an early Gloves of Midas and the Witchalok pendant (so good). Piercing wand was also a lucky find, and I even had Martyr Wraps.

Looking forward to doing it all again when the game comes out officially! Also, seriously considering doing a full Let's Play when the game releases, as a more advanced player (would have big spoiler warnings on it of course). I think it could be interesting...
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Re: The map is here!

Postby The Avatar on Wed Sep 25, 2013 4:56 am

Heh, that is a great strategy. I tend to lean towards Taurog (sword and armor)+Pactmaker into Drac, but I've used both.

The strategy you didn't win with is very creative, but I totally agree with you about mana. I always had a tough time with mana heavy classes (I got my fighter VGT win before sorcerer OR wizard), but then I discovered the fabled "Punchomancer" and that pretty much made the wizard an easy win.
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Re: The map is here!

Postby Lujo on Wed Sep 25, 2013 9:13 am

Congrats!

Gotta say that the Witchalok Pendant is really not talked about too often and it's bloodly hilarious. I ussually unlock it, pick it up all the time for a while, get bored after a while and start picking other things up, and then later run into it and destroy something with it and wonder why I don't pick it up more often. So big props for for acknowledging it :)

Also, on regular VGT runs I prefer going with GG, pretty much regardless of class (with a small handful of exceptions and an acknwlegment that Binlor might be a better deal overall). But Cleansing is such a thorough solution for so many things in there that it's ussually the only thing I ever take (apart from a heal or two, maybe), and just rack the piety up for the usual Taurog into Drac res-stacking nonsenese.

And, err, I won't hijack the thead either :D
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