Most of the classes have two, ideally three, interesting traits that have a big effect on the way they play, but it seems the Fighter drops the ball a bit here:
Veteran: Really good trait, maybe even too good (bonus XP per kill AND less XP required to level up?). This is what makes a Fighter worth playing (although Fighter is a misnomer, as he isn't especially combat-oriented).
Pit Dog: OK, so someone cast CYDSTEPP on me right before I stepped into the dungeon. I find it hard to get excited about this once the Warlord is unlocked and everyone has a chance of finding the glyph for themselves.
Instincts: What is the point of this? It doesn't tell me what type of monster they are, and fighting same-level monsters is not something you want to do very much with any character, Fighter included. I end up just exploring or using LEMMISI to find suitable targets, like I would with other classes. Maybe this is better than it looks and I don't understand how to use it properly. I suppose if you have a good memory, you know exactly what level the unexplored monsters are, which might help for long-term popcorn management, but this isn't exactly beginner-friendly design for what is supposed to be *the* beginner class.