by Lujo on Mon Nov 11, 2013 3:22 pm
When I read your description of the punchomancer I immediately thought, wait, isn't this like... Wizard?
I'm not sure what advice I'd give to a newbie trying to play the wizard. This seems like it might be be the issue, low kingdom unlocks, no sense of parched being something to aspire to, no popcornbowling/lvl catapult skills, no crystal ball, no mad EM skills, mystera not all that usefull for wizards apart from Weakening, quite prossibly no goblins or orcs and very, very limited item pool (the starting pool is notorious for having very little items useful to casters). Most likely no gods or experience with them.
What you do is:
1) Do venture cave and/or Den of Danger runs with whoever until you find the "Graveyard" subdungeon. It's large and fully explored and consists of a flooded-sort-of graveyard with 5-6 tombstones. One of those will spawn a lvl-5 Zombie.
2) Level up and kill that zombie. He drops a pair of boots. Pick these up and take them out of the dungeon. You can do this on any run with any character. At the end of the run or when you exit the dungeon, you will have the option of lockering the boots.
3) Locker them - they are likely the most powerful item you will find in a long while. Next time you start with a wizard prepare these boots. If you have the boots you need only 2 more mana to have 15 mana and that's 3 fireballs per full pool.
Then what you do on vanilla wizard runs with teh boots is:
1) Search for the glyphs first thing you do in a dungeon. Use wheytwut to move monsters that are in your way out of your way (alternatively use endiswall or even pissorf to make passages).
2) While you explore use wonnafyt and wheytwut to create a "popcorn bowl" - simply summon + slow or teleport + slow low level monsters to somewhere and don't fight them. Since you're exploring for glyphs anyway you'd waste the mana that you can use to do this.
3) Level up fighting monsters above your level and popocorn bowl the remaining lvl2's and lvl3's. Reach lvl 6-7, get enough xp to get really close to the next level and heal up.
4) Step next to the boss and start fireballing him. That's 3 fireballs if you have 15 mana more if you have more (if you're an elf with an inventory full of glyphs you can convert the health potions for more mana and all that).
5) When you run out of mana, kill a slowed popcorn monster, level up, throw more fireballs, eat some more popcorn, thrrow more fireballs, etc etc.
That's the basics of the basics. Everything else becomes available after you've unlocked more stuff. If you're having trouble - look for those boots so you can locker them. If you're not finding them, lockering a pendant of mana isn't bad either.
@Sidestepper: I was on a very Crystal Ball crazy playthrough before the wizard got buffed and he was absolutely destroying everything. Before either buff (the dmg penalty didin't affect Pissorf, and the conversion goodness just made him stronger). The damage penalty was a problem early in the kingdom development because there is too little spell support* and it made wizard too weak compared to the inital classess and that would lead to a lack of familiarity and no experience later when you unlock enough stuff that makes him wtf tier. An early kingdom wizard used to be terrible, but the later kingdom wizard was bloody murderous even with the penealty (well, with the old CB but still).
*Apart from gods, but the wizard is probably the strangest spellcaster when it comes to god prefferences. Binlor is arguably the better choice than Mystera for him, that's how weird.
I almost got pwned by Shifty Brickwork!