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Killing blow strange behaviour

Posted:
Mon Nov 11, 2013 11:30 am
by captainbob
Hi guys,
first and foremost, thank you QCFDesign for this wonderful game!
I'm still learning how to play the game but there's a particular behaviour I still dont understand. Sometime during the killing blow turn, I kill my ennemy but take 0 damage from him, while I havent first strike and the monster isnt slowed. Could someone be kind enough to explain me why this happens?
Thx.
Example here:

Re: Killing blow strange behaviour

Posted:
Mon Nov 11, 2013 3:34 pm
by dislekcia
Players always strike first against lower level enemies. Unless that enemy has first strike as an attribute.
Re: Killing blow strange behaviour

Posted:
Mon Nov 11, 2013 3:49 pm
by captainbob
Oh ok, definitely didnt know that! Do the game actually explain it somewhere?
By the way thank you!
Re: Killing blow strange behaviour

Posted:
Mon Nov 11, 2013 4:01 pm
by Sidestepper
Here's how it works:
First Strike always goes first
Slow always goes last
If neither of the above are in play, then the higher level creature goes first
Monsters win all ties. Among other things, this means that monster first strike defeats player first strike, and player slow is more severe than monster slow.
Re: Killing blow strange behaviour

Posted:
Mon Nov 11, 2013 6:22 pm
by Darvin
Re: Killing blow strange behaviour

Posted:
Mon Nov 11, 2013 9:24 pm
by JayPlaysIndieGames
doesn't weytwut still confer the bonus xp for killing a slowed oponnent when you are slowed. 1xp is not always insignificant and can be worth the mp difference. Not to mention its other utilitarian uses. Getindare is a always just a free killing fit, if you are slowed and getindare doesn't neutralize it then it becomes completely useless when slowed.
Re: Killing blow strange behaviour

Posted:
Mon Nov 11, 2013 9:37 pm
by The Avatar
You are correct, but GETINDARE also provides stacking dodge and costs a fraction of WEYTWUT. Overall, GETINDARE is the better glyph 90% of the time, but not by that much.
Re: Killing blow strange behaviour

Posted:
Mon Nov 11, 2013 11:40 pm
by Lujo