I haven't watched the guy due to time constraints, and I immagine that his presentation might be terrible, but these quotes tell more complex stuff than is readily apparent. Or in other words, this:
abcabcabc339 wrote:Literally the opposite of everything he says is true:
Not necessarily right.
abcabcabc339 wrote:"It is a rogue like" + "Like super meat boy there is no penalty for dying"
The first sentence I would agree that is wrong - except that the guys who made this game might not. Last time around I got banned (and I'm the only guy who ever got banned on these forums), one of the devs made a largeish post about me being a guy who was complaining aobut the game not being what I wanted out of it and him telling about what they saw it as. They seemed to think of it more as a roguelike, and saw it's appeal there, I saw it as more of a puzzle game and saw it's appeal there. It is quite possible to be a fan of Desktop Dungeons and despize roguelikes allthogather, and it's also possible to be a fan of desktop dungeos and not see it as a puzzle game at all. It's a complex issue, really, and the hybrid nature of the game works when it works, and bothers (either camp memebers) when it doesn't. I wouldn't personaly say it works more often than not, but the way it works when it does and in the aspects it does is amazing, though.
And err, there IS no penalty for dieing. You needn't ever die except in very, very rare situations. It's not like super meat boy, though, but except for the tutorial goat, naga city and the few rare RNG effects (dodges, patches) you don't ever have to die. And if you play without preps (perfectly doable for a vet) there litteraly is no penalty for dieing other than having to restart. Death as such is only really there to make you try to do anything but die and discover content (otherwise you could just be prevented from doing somethign that now kills you and nothing would change).
abcabcabc339 wrote:"The fighter's monster sensing is quite useful"
This is just an instance of the core mechanics being very unintuitive, and the devs being generally too optimistic about people figuring important stuff out on their own. And well, the guy only glancing at the game.
abcabcabc339 wrote:"The game is casual and has very little complexity outside of town building."
Ok, this is just
material right there. Sure, the game probably has more immediate (and potentially lasting) appeal to the casual crowd, but there is no complexity at all in town building, so yeah, very attentive person this reviewer.
abcabcabc339 wrote:"You should fight monsters on the same level as you to get the most XP"
Ok, while this is wrong, the first part of this sentence is actually something that makes sense to a newbie - not to mention that you start with no gods or shops so fighting something not at your level looks rather impossible.
abcabcabc339 wrote:"Don't try to whittle the boss's hit points down before you are level 10 and ready to fight him, because he regens the same as you do"
Again, this was discussed to death - one of the first lessons the game teaches is that you don't fight and explore at the same time. It's quite likely that most people don't ever try it again after the first time, and the burning mechanic and the bloody sigil (in current form) were adjusted to entice and support regen fighting. I could write an essay on this... but I allready wrote a book on it so no need.
abcabcabc339 wrote:Wants to be level ten to fight the boss.
No, really, this is the sane, intuitive and obvious notion to a newbie. It's actually really, really hard to shake.
abcabcabc339 wrote:He is level 9 and wastes one health and two mana potions to fight a level 9 goblin, WHEN THERE IS NOT ENOUGH XP ON THE MAP TO GET TO LEVEL TEN.
He's playing a casual game casualy. He also didn't go through sargeant Avatar's boot camp, which apparently should've been an in-game feature.
abcabcabc339 wrote:He does not convert anything UNTIL AFTER FAILING TO FIGHT THE BOSS.
Knowing when you're going to need someting and not is also something you need plenty of experience for. This is standard behaivior (and happens to me when I'm ass-deep in Gaan'Telet at times
abcabcabc339 wrote:"The graphics are bad, and it is not worth fifteen dollars, Pixelry (unrelated game) is better"
Now that is just being a dick. However it's consistent with his experience with the game. Well, from what I got out of your digest.