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QCF Design Community • View topic - Saving Grace


Saving Grace

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Saving Grace

Postby GoatBot on Fri Nov 22, 2013 4:02 pm

Discussion - Saving Grace
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Re: Saving Grace

Postby FDru on Fri Nov 22, 2013 8:13 pm

Last edited by FDru on Sat Nov 23, 2013 7:03 pm, edited 1 time in total.
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Re: Saving Grace

Postby Sidestepper on Fri Nov 22, 2013 8:37 pm

Is anyone else not getting the Gaan Telet music to play properly? In the trailer you can hear the song starting at 10 seconds:

http://www.youtube.com/watch?v=vC7WyAYM1qw

Hear all those horns and voices in the song? I don't have those. It's just the drums and the strings. It sounds super weak. It wasn't always like that, but it has been going on for over a week and I was hoping it would be one of the things that got fixed today. I've searched the web, and I can't find anyone else with this problem. What's going on? I've even reinstalled DTD trying to fix it.
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Re: Saving Grace

Postby Darvin on Fri Nov 22, 2013 8:40 pm

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Re: Saving Grace

Postby Lujo on Fri Nov 22, 2013 8:48 pm

I almost got pwned by Shifty Brickwork!
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Re: Saving Grace

Postby Blovski on Fri Nov 22, 2013 10:36 pm

^^
I think it's probably better to have that work more sanely in general and leave the exploit for those who want to use it imo.
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Re: Saving Grace

Postby Lujo on Fri Nov 22, 2013 10:44 pm

I almost got pwned by Shifty Brickwork!
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Re: Saving Grace

Postby Blovski on Fri Nov 22, 2013 10:51 pm

Meant the plant dungeons, mainly. Ick wasn't too bad with prepped TT but Western Jungle was a bit ridiculous.
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Re: Saving Grace

Postby Lujo on Fri Nov 22, 2013 11:05 pm

I almost got pwned by Shifty Brickwork!
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Re: Saving Grace

Postby Blovski on Fri Nov 22, 2013 11:38 pm

Oh - I meant that with Ick you can sort of negotiate a way through the plants in the dungeon by slowing/magic and just killing the curse ones, while in Western Jungle I feel they're much less workable as a prepped TT character (it's a much easier dungeon/boss still but...). And it just feels a bit more sensible to me given plants are only really meant to give you status effects rather than count as opponents.
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