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QCF Design Community • View topic - Saving Grace


Saving Grace

All things Desktop Dungeons

Re: Saving Grace

Postby Lujo on Sat Nov 23, 2013 12:22 am

Ah, you mean that in Southern Swamp the plants are a surprise pain in the backside if you prep TT on, say, a Vicious Token run, relatively to Ick Swmp where they were ment to be a pain in the backside regardless? If that's the case, I agree ^^

Oh well, it was a bit of a "bites you in the donkey" wtf moment - most other altar preps mean what they mean (all of them), and don't have a "also you're royally screwed in condition X" clause that would make you paranoid about prepping them. I guess it'll work out.

It does, however, make Ick Swamp potentialy super-easy if you prep TT with anything in any circumstances, though. Seeing that Binlor sort of does this for heavy mazes, I guess I don't know what to think.
I almost got pwned by Shifty Brickwork!
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Re: Saving Grace

Postby Blovski on Sat Nov 23, 2013 1:16 am

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Re: Saving Grace

Postby Grakor456 on Sat Nov 23, 2013 3:10 am

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Re: Saving Grace

Postby dislekcia on Sun Nov 24, 2013 1:15 am

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Re: Saving Grace

Postby Sidestepper on Sun Nov 24, 2013 3:16 am

Thanks for the reply. No one else was reporting this, and it was driving me insane. I was starting to worry that the whole song just existed in my head :lol: . I kept the song running, thinking that the other voices would appear if it looped long enough, but they were waiting for floor number, not verse number.
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Re: Saving Grace

Postby Wargasm on Sun Nov 24, 2013 1:01 pm

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