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QCF Design Community • View topic - Saving Grace
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Saving Grace

PostPosted: Fri Nov 22, 2013 4:02 pm
by GoatBot
Discussion - Saving Grace

Re: Saving Grace

PostPosted: Fri Nov 22, 2013 8:13 pm
by FDru

Re: Saving Grace

PostPosted: Fri Nov 22, 2013 8:37 pm
by Sidestepper
Is anyone else not getting the Gaan Telet music to play properly? In the trailer you can hear the song starting at 10 seconds:

http://www.youtube.com/watch?v=vC7WyAYM1qw

Hear all those horns and voices in the song? I don't have those. It's just the drums and the strings. It sounds super weak. It wasn't always like that, but it has been going on for over a week and I was hoping it would be one of the things that got fixed today. I've searched the web, and I can't find anyone else with this problem. What's going on? I've even reinstalled DTD trying to fix it.

Re: Saving Grace

PostPosted: Fri Nov 22, 2013 8:40 pm
by Darvin

Re: Saving Grace

PostPosted: Fri Nov 22, 2013 8:48 pm
by Lujo

Re: Saving Grace

PostPosted: Fri Nov 22, 2013 10:36 pm
by Blovski
^^
I think it's probably better to have that work more sanely in general and leave the exploit for those who want to use it imo.

Re: Saving Grace

PostPosted: Fri Nov 22, 2013 10:44 pm
by Lujo

Re: Saving Grace

PostPosted: Fri Nov 22, 2013 10:51 pm
by Blovski
Meant the plant dungeons, mainly. Ick wasn't too bad with prepped TT but Western Jungle was a bit ridiculous.

Re: Saving Grace

PostPosted: Fri Nov 22, 2013 11:05 pm
by Lujo

Re: Saving Grace

PostPosted: Fri Nov 22, 2013 11:38 pm
by Blovski
Oh - I meant that with Ick you can sort of negotiate a way through the plants in the dungeon by slowing/magic and just killing the curse ones, while in Western Jungle I feel they're much less workable as a prepped TT character (it's a much easier dungeon/boss still but...). And it just feels a bit more sensible to me given plants are only really meant to give you status effects rather than count as opponents.