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QCF Design Community • View topic - Advisor Tasks
Page 4 of 4

Re: Advisor Tasks

PostPosted: Thu Dec 05, 2013 3:38 pm
by Wargasm
Ah, so it goes by play time total. I thought it did something like (base number for first time task comes up) + (x% each time it comes up again.)

Re: Advisor Tasks

PostPosted: Thu Dec 05, 2013 4:45 pm
by Darvin

Re: Advisor Tasks

PostPosted: Thu Dec 05, 2013 5:47 pm
by dislekcia

Re: Advisor Tasks

PostPosted: Thu Dec 05, 2013 6:44 pm
by Darvin

Re: Advisor Tasks

PostPosted: Thu Dec 05, 2013 8:53 pm
by dislekcia
You're really not understanding what Tasks are for and you've ended up fixating on being able to complete them for some strange reason.

Tasks slowly count up over multiple runs, that's all they have to do: Provide visible progress in a non-monetary fashion for players that aren't progressing otherwise. Yes, I totally get that you're trying to complete them because they're constantly there and constantly ticking up at you, they're not quests, they're just arbitrary statistics that have reached ludicrous numbers because you've played so much. What's wrong with a Task taking possibly hundreds of runs to complete, provided it does a little animation every once in a while after each run?

Let them go, they're not changing.

Re: Advisor Tasks

PostPosted: Thu Dec 05, 2013 9:02 pm
by Wargasm

Re: Advisor Tasks

PostPosted: Thu Dec 05, 2013 9:16 pm
by Darvin