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QCF Design Community • View topic - Quo Vadis, DD?
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Re: Quo Vadis, DD?

PostPosted: Fri Dec 06, 2013 9:59 am
by godunow
How about Android version now ?

From cosmetic changes : possibility to login with login name and not email would be great!

Ps. As this is my first post I wanted to say hello to everyone and also thank whole QCF team on the great work they did on Desktop Dungeons!

Re: Quo Vadis, DD?

PostPosted: Sat Dec 07, 2013 10:27 pm
by q 3
Competitive multiplayer: both players get the same map and compete to beat it first. Maybe add in some Dr. Mario type shenanigans where achieving certain things (e.g. high-level kills) causes detrimental changes to your opponent's map (e.g. plants spawning).

Re: Quo Vadis, DD?

PostPosted: Sat Dec 07, 2013 10:37 pm
by TheSchachter

Re: Quo Vadis, DD?

PostPosted: Sun Dec 08, 2013 4:15 am
by The Avatar
At the very least, being able to get identical maps would have a lot of potential, and make Dungeon of the Day a whole lot cooler/fair/less scummy. Although to have it work for DoD without everyone being online at the same time doing it would mean it would have to be something like the map being generated based on a number. Actually, I have no idea how viable/ridiculous this is, but could you make it randomize 1000 pre-set maps for every dungeon each day (online somewhere), and then have the play enter a number and have it pull that map? That way we could just say the DoD is dragon isles #376 or whatever. Probably ridiculous, but I've seen another (albeit much simpler) game use this technique, or something along these lines.