Hints for vicious dungeons?

All things Desktop Dungeons

Re: Hints for vicious dungeons?

Postby The Avatar on Mon Dec 09, 2013 11:54 pm

It works best for strats that use potions to level or anyone with the alchemists scroll, but I personally prefer a fine sword.
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d

I speak chaos.
User avatar
The Avatar
 
Posts: 4445
Joined: Mon Sep 12, 2011 8:52 pm
Location: Demonic Library

Re: Hints for vicious dungeons?

Postby OneMoreNameless on Mon Dec 09, 2013 11:58 pm

Wargasm wrote:(Side note; Is Tri-Sword ever useful now? I've tried using it a few times, and it spends 90% of the dungeon being half a Fine Sword, and then when I'm actually using potions, I'm using them generally every hit, so I get 4-5 hits that are better than a Fine Sword and dozens that are worse.)

The Tri-Sword can be fairly powerful if you plan on using most of your potions to regularly take down higher level enemies for the bonus exp. Halflings and gnomes make the most use of it, naturally, but it can also help if you have another guaranteed way to recover during the boss fights eg. blood pools, or piety with certain gods. If you intend on saving your potions for the bosses, then yeah, it's not generally worth buying or prepping.
OneMoreNameless
 
Posts: 124
Joined: Wed Feb 13, 2013 11:26 am

Re: Hints for vicious dungeons?

Postby Darvin on Tue Dec 10, 2013 12:20 am

There are plenty of people who swear by the blacksmith sword (+2 attack), and the Trisword is strictly superior. I'd agree it isn't locker-worthy anymore (if you could somehow get both Trisword and Alchemist's Scroll that'd be kickass, but that requires too much luck seeing as they come from two different item pools) but it's still a good item.
User avatar
Darvin
 
Posts: 3088
Joined: Thu Jun 02, 2011 1:44 am

Re: Hints for vicious dungeons?

Postby Sidestepper on Tue Dec 10, 2013 12:51 am

I miss the old Dorkling builds. The Trisword nerf was for the best, but my goodness the Dorkling was so fun.
Sidestepper
 
Posts: 767
Joined: Mon Oct 03, 2011 12:36 am

Re: Hints for vicious dungeons?

Postby Lujo on Tue Dec 10, 2013 1:11 am

Sidestepper wrote:I miss the old Dorkling builds. The Trisword nerf was for the best, but my goodness the Dorkling was so fun.


Ye, true. Well, technicaly you were playing a guy with 3 simultaneous conversion bonuses (only better), but wth :D

Trisword is still good, you never say no to +dmg, and I'm not sure if Pissorf reduces it (probably not). Also it used to be that if you take it out of the dungeon while it is charged and locker it, you start the game with it charged, so it's probably still good for a nice explosive start (seeing how you can prep extra attack and pick up a fine sword if it spawns).

And, err, vanilla halflings are pretty nuts without it, there's no reason not to pick it up whenever you see it on one, or if you know you'll be drinking potions with whoever (and why wouldn't you be?).
User avatar
Lujo
 
Posts: 2820
Joined: Tue Aug 02, 2011 8:47 am

Re: Hints for vicious dungeons?

Postby Blovski on Wed Dec 11, 2013 5:40 pm

Image

My beloved Healthmonster has returned to me :D had >300 hp, and unstoppable parched on DI including killing everything in the subdungeon with physical damage only is always a gas :)

I do kind of feel like Enlightenment is a bit underwhelming for the piety cost now Absolution got its deserved nerf. I mean, it's the same cost it was when you'd reliably have 10-15 beads from Absolution alone and now it's pretty rare to have 15+ beads total. Feel it should either be 80 piety/64 for Paladins like Chaos Avatar or add another +1% resists/+1% damage or something per bead.
Blovski
 
Posts: 514
Joined: Tue Apr 24, 2012 7:21 pm

Re: Hints for vicious dungeons?

Postby Wargasm on Wed Dec 11, 2013 7:35 pm

I think I've used Enlightenment once ever.

Spoiler below.

Heck, even the puzzle with a sign that mentions the path to Enlightenment isn't solved with Enlightenment. You know a capstone boon is pretty bad when it can't be used to solve its own puzzles.
Wargasm
 
Posts: 336
Joined: Mon Aug 06, 2012 2:22 pm

Re: Hints for vicious dungeons?

Postby Darvin on Wed Dec 11, 2013 8:57 pm

Enlightenment is still pretty awesome; only one other deity can actually give you +5 max MP, and he's not as easy to work with as GG. I'd agree a price decrease is probably in order, but it's better than a lot of other boons. Probably up there with Stone Heart in the realms of "overnerfed, but still usable". For a Paladin who can't convert out, it's a pretty good deal at 80 piety.
User avatar
Darvin
 
Posts: 3088
Joined: Thu Jun 02, 2011 1:44 am

Re: Hints for vicious dungeons?

Postby Wargasm on Wed Dec 11, 2013 9:02 pm

Hm? I've gotten +5 max MP with both MA and JJ before.
Wargasm
 
Posts: 336
Joined: Mon Aug 06, 2012 2:22 pm

Re: Hints for vicious dungeons?

Postby Darvin on Wed Dec 11, 2013 9:39 pm

Wargasm wrote:Hm? I've gotten +5 max MP with both MA and JJ before.

It's theoretically possible to hit +5 MP with Mystera, but it'll cost you 225 piety to do so. I don't know of any practical situation where that much piety is actually worth it, and in any event the 100 piety enlightenment is a steal by comparison.
User avatar
Darvin
 
Posts: 3088
Joined: Thu Jun 02, 2011 1:44 am

PreviousNext

Return to Desktop Dungeons

Who is online

Users browsing this forum: No registered users and 5 guests