Sign confirmation which prevents character from death

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Re: Sign confirmation which prevents character from death

Postby Wargasm on Thu Dec 05, 2013 7:13 pm

You're right, this isn't an 80's game. An 80's game wouldn't have any combat preview, tell you any of the enemy stats, and possibly not even why you died. There'd be a 33% or so chance it might even be designed to be unwinnable. This game does an immense amount of hand-holding as is. The one thing you're still allowed to do is make a mistake and fail. Take that out and it's not a game any more, it's an ego-stroking device.
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Re: Sign confirmation which prevents character from death

Postby dislekcia on Thu Dec 05, 2013 8:49 pm

I'm really not going into all this again. Honestly, the debate has been done to death here before.

It's an extremely considered decision on our part and we've discussed this internally way more than even the most obnoxious and petulant forum threads have carried on about it. Death confirmation is bad for DD as a game in so many ways.
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Re: Sign confirmation which prevents character from death

Postby OneMoreNameless on Thu Dec 05, 2013 8:58 pm

dislekcia wrote:Lots of people think this is a design mistake. This has been debated multiple times on these very forums, but the short version is: They're wrong :)

FYI guys? This kind of attitude over a strictly UI option is why I never intend on buying any DLC from you.
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Re: Sign confirmation which prevents character from death

Postby Wargasm on Thu Dec 05, 2013 9:05 pm

Except for the part where it's not strictly a UI option or even close to that, you're entirely correct.

Oh, wait. That means you're completely wrong. :/
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Re: Sign confirmation which prevents character from death

Postby OneMoreNameless on Thu Dec 05, 2013 9:35 pm

Wargasm wrote:it's not strictly a UI option or even close to that

... Explain please? Assuming that it prompted for confirmation in the same manner regardless of dodges, I can't imagine what people are asking for being any different to the death confirmation that, uh, already occurs when you click 'Surrender' from the menu.

Edit: To be clear, I'm aware that you could argue either way how or if such a confirmation would subtly change the way newbies play or react to the game, but as it wouldn't literally change the gameplay itself - only how players interact with it - then it is a UI suggestion. Semantics, yo.
Last edited by OneMoreNameless on Thu Dec 05, 2013 9:53 pm, edited 1 time in total.
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Re: Sign confirmation which prevents character from death

Postby berpdreyfuss on Thu Dec 05, 2013 9:44 pm

This thread has more discussion on the topic:

viewtopic.php?f=3&t=2342
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Re: Sign confirmation which prevents character from death

Postby Darvin on Thu Dec 05, 2013 9:59 pm

Maybe we should compile links to all the threads on this subject and create a sticky for it? Many people are just discovering Desktop Dungeons for the first time, while others of us who have been around for a while have already had this debate several times over. It's a closed book, as far as most of the oldies are concerned. The final decision on this matter was made a long time ago, and I don't begrudge the developers for avoiding resurrecting that dead horse just to beat it to death again.
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Re: Sign confirmation which prevents character from death

Postby Wargasm on Thu Dec 05, 2013 10:03 pm

OneMoreNameless wrote:
Wargasm wrote:it's not strictly a UI option or even close to that

... Explain please? Assuming that it prompted for confirmation in the same manner regardless of dodges, I can't imagine what people are asking for being any different to the death confirmation that, uh, already occurs when you click 'Surrender' from the menu.

Edit: To be clear, I'm aware that you could argue either way how or if such a confirmation would subtly change the way newbies play or react to the game, but as it wouldn't literally change the gameplay itself - only how players interact with it - then it is a UI suggestion. Semantics, yo.


*Sigh.* People who abuse the English language this horribly ought not to be allowed to use it.

Let me explain; a UI only change has _no_ effects on gameplay, whatsoever. NONE. ZERO. ZIP. ZILCH. NADA. NEIN. If it affects _any_ aspect of gameplay, even visibility, it is no longer a strictly UI change. I approve of any sort of UI change people want or request if it's not going to interfere with gameplay. People can skin and mod and do whatever to the UI. That's fine. That's their choice.

The suggestion of adding a "are you sure you want to die?" box popping up affects gameplay. That is, in fact, exactly why it's being requested. When I'm about to lose a run and can't get back to the exit stairs and have to suicide, I don't want to have to click away an extra box because someone else couldn't be bothered to pay attention to the game sometimes and needed it custom-tailored to him. I'll already be grumpy from having failed. I don't need the extra box popping up and treating me like an idiot. Furthermore, if I have dodge, but not dodge prediction, that box might pop up two or three times in a row while I'm trying to attack. Not only is someone else's choice being forced upon me, it's actively interfering with my gameplay.

Nor can there be compromise; they can't implement the box but have it not pop up on an attack you're about to dodge, because then you have a meta-dodge prediction; if you were going to dodge anyhow, you get the attack off. If the "are you sure you want to die?" box pops up, you know you weren't going to dodge and can go kill popcorn and keep trying until you get your attack off without the box popping up.

So not only is it not just a UI change, it has very major effects on gameplay since it directly relates to dying.
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Re: Sign confirmation which prevents character from death

Postby The Avatar on Thu Dec 05, 2013 10:08 pm

If you don't want to misclick die, you can left click fight monsters. I find it is much harder to die that way, although it does take a little more time.
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I speak chaos.
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Re: Sign confirmation which prevents character from death

Postby Robotrek1000 on Thu Dec 05, 2013 11:40 pm

I don't know if I post it already or my post has been lost but:
Still it would be a nice feature (warning) though in the beginning of the game and for unprepared players. Developers even can made a button to turn off/on this warning if it's annoys you. First 2 days of playing was very frustrating for me because of absence of warning
And I still sometimes accidently die because of absence of warning - I think it's a must have design element, only if you're not super hardcore gamer from 90's.
I don' want want to be always concentrated - I just want to relax and play game
There are many design desicions on such feature, for example: if the monster is flashing red and it has bar"DEATH" developers can make that you have click monster several times and the screen become more red with each click.
The game is excellent but the absence of warninig or some design decision of warning type would make game even better, simplier, more user friendly
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