OneMoreNameless wrote:Remaining focused for the length of a dungeon run is - although advisable - not being tested or strictly necessary to win
Robotrek1000 wrote:Please, Dear Developers - make a death warning as an option - I'm tired of meaningful deaths. I'm not an expert at rogue-like games and I'm not a masochist to get pleasure of dying - if only this is the main aim of the game. PLEASE! Could someone tell this to developers?
Sidestepper wrote:It's not something that's going to change because of petitions or debate, any more than a novelist would rewrite their book to give it a happier ending because of fan feedback.
Robotrek1000 wrote:Because when you are tired and want to relax you can make mistakes. People often make mistakes - it is in their nature. But I did't learn anything useful from this dying mistakes, because this mistakes connected with lack of concentration or not paying too much attention to characters bars.
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