Robotrek1000 wrote:If this is a specific design feature (death by mistake) and if you could explain the importance of this deaths by mistake - so be it and we can end this conversation.
If deaths by mistake is important for core gameplay, there maybe some design decisions made about death confirmation (one decision I already proposed)
I don't believe I'm doing this, but here goes:
It's not intentional as far as I know. All your deaths by mistake are meaningless entirely - IF they are deaths by mistake. If your mouse malfunctions, if your cat pressess a button, if you use mouse and keyboard and twitch your fingers, it's all completely meaningless and teaches nothing and you are right to be confused and feel ripped off when this happens.
Everything else you learned while playing the game, everything you did while playing the game, was done "not to die". The game is rather huge in terms of elements, and rewards thinking. It doesn't reward madly clicking all over the place. If you could click on monsters who would kill you and not die you could be stuck and not be aware that you're stuck, and this would put you on the wrong track about what you're supposed to interact with. When the boss info box sayes "DEATH" in red letters, you know that time you spent will be wasted if you click on him - so you'll do anything else and possibly find a solution. You'll click on shops, glyhs, altars, blackspace, smaller monsters - even exit stairs! But you'll do anything to change that info warning from "DEATH" to "SAFE" or "BARELY ALIVE".
Thing is - you're not entiteled to win, or even guaranteed. You can mess yourself up out of a solution. The less careful you play, the more likely you are to mess up. Being at constant danger puts you in the right mindset to try anything and know right away if what you did leads anywhere. If there was no DEAHT there'd be way too many situations where you'd wonder "ok, why isn't this working?" instead of "ok, this guy'll kill me, let's change that".
You don't learn by dieing - but you learn everything there is by NOT DIEING!