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QCF Design Community • View topic - Vicious Supreme Slayer
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Vicious Supreme Slayer

PostPosted: Sun Dec 08, 2013 12:34 pm
by Nurator
I was kinda bored today and tried to kill a Lvl 10 Monster on Lvl 1. Yeah I know, quite an achievement, we all did that.

BUT: I did that while the Vicious Token was active :)

So take that, vets :D I will only post the Score Screen first to prove it. But the time of posting will be enough to know how I did that :D

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Its really frightening that that works... I think the Warlord is broken beyond repair!:D

Re: Vicious Supreme Slayer

PostPosted: Sun Dec 08, 2013 12:52 pm
by Lujo

Re: Vicious Supreme Slayer

PostPosted: Sun Dec 08, 2013 1:02 pm
by Nurator
Thanks :) :D I wonder if you can do that with a Acid Caster or an Orc Rogue or something similar crazy...

Rex was quite a Pain. But I had plenty of Ressources left after Timothy. I upload another pic to show you what I could still have come up with :D

I think it took another 8 shots against Rex to take him down. That was the hard part of the Vicious Token :D

By the way: You cannot kill another monster with Knockback. They stay at 1 HP -.-

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Re: Vicious Supreme Slayer

PostPosted: Sun Dec 08, 2013 1:10 pm
by Lujo
Interesting choice of god in Binlor, I would've gone with JJ personally, but it's still a great job :)

And, yeah, the monk method also leaves you with a Rex to deal with. This is why I'm inerested in making this work somewhere where minotaurs spawn as regular monsters - with a monk you could probably self-cannon both bossess down. Material for the other thread, though, gratz on the impressive Supreme Slayer :)

Re: Vicious Supreme Slayer

PostPosted: Sun Dec 08, 2013 1:23 pm
by Nurator
Just used Binlor to move freely in the Labyrinth, have 100 piety left :D Its so funny that you can even desecrate altars to fuel one god. Less HP? Meh.. Corrosion? Meh... :D

Re: Vicious Supreme Slayer

PostPosted: Sun Dec 08, 2013 2:55 pm
by FDru
Here's my contribution:
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I pretty much didn't even try.

Okay... it was actually close on Evolvia. In hindsight there was a ton of ways I could have done it more optimally. I wasted a lot of low level enemies with IMAWAL when I could have saved them for after the ding for bloodpools to help kill the boss since I was basically just using zero blackspace B2P to fuel fireballs. At level 1 Vine Form is hilarious with B2P as well.

You don't even want to see the mess I made of the map :lol:

Re: Vicious Supreme Slayer

PostPosted: Sun Dec 08, 2013 3:14 pm
by Lujo
:D

Ah, the bloodmage... Wasn't there a thread about him having a weak early game a short while ago? :)

Re: Vicious Supreme Slayer

PostPosted: Sun Dec 08, 2013 3:31 pm
by FDru
This particular run was dependent on the Dragon Soul so I think he would struggle on any other map since he would basically need to prep Titan Guitar to make it work. You could scum for an early Dragon Soul, I guess...
Also I really screwed up be grabbing the exploding signpost right before trying to fight the shade. "Say goodbye to 47 HP that you will definitely want for B2P".

Re: Vicious Supreme Slayer

PostPosted: Sun Dec 08, 2013 3:34 pm
by Lujo
Because of the clutter? I've used EM in all sorts of maps (well, maybe not the labyrinth) and never felt the need to go to shifting passages for testing stuff, so maybe the clutter paranoia might be a bit irrational.

Pretty sure you could pull it off in Venture Cave or something...

Re: Vicious Supreme Slayer

PostPosted: Sun Dec 08, 2013 3:55 pm
by The Avatar
Acid Caster can do this in Demonic Library with the vicious token, with a little luck (or preps). I nearly did it without even bringing a locker item.