Finally got around to doing Naga City Purist! Was a really tense and exciting run, too (as those tend to be). Here's a write-up for anyone interested!
Sat down to play today having decided I'd give it a try and got it on my first run, with a Human Tinker whose luck could only be qualified as bizarre. Topside items were fantastic: I got a Balanced Dagger early, followed by a Witchalok Pendant, a Crystal Ball, a Dragon's Soul and the graveyard subdungeon which gave me the Elven Boots with a promotional level 5 Zombie to kill for more same-level bonus XP!(!!!!) I ended up having to turn down the Agnostic's collar (I'd already used my Transloc seal on the Dragon's soul), the pendant of mana (would've been great with the Elven boots + Crystal ball) and Battlemage Ring (again, would've combined nicely, but no inventory space). Took BURNDAYRAZ, GETINDARE, BISSEPS and HALPMEH down as well (BISSEPS was mainly to fuel refreshment).
In the Arena, I immediately worshiped Mystera, and got a dissapointing 74 piety (I hadn't been casting enough upstairs due to wonky exploration). In any case, first bosses were Aequitas, Tomithy and Frank, so I took Mystic Balance and burned Tomithy to death (thank you, Crystal ball + Dragon Soul), followed by alternating between fireballing Aequitas and using the Witchalok's resistances to physically attack Frank. Dinged after Aequitas was dead (using a couple of popcorn) and finished off Frank; had to use a couple of potions, but so far so good.
The next bosses are Iron Man, Super Meat Man and Tower of Goo. Well, I know that I'll be needing the keg of mana along with Refreshment, so I end up burning a bunch of exploration to get to the shop, which is painful because Super Meat Man is there, but I want to fight him at level 10 (in retrospect, I should've at least started on him as I wasted the exploration... oh well) So I get started, again, on both Tower of Goo and Iron Man at the same time. For some reason, my Dragon Soul just does *not* want to trigger at all during the fight! XD I end up having to use all of my mana potions except 1 (including the keg) as well two crystal ball charges, not to mention a couple of health potions and one Refreshment (converted BISSEPS). So now I'm freshly level 10, and I'm seriously thinking that this is going to end in failure, since I don't have enough to take down Meat Man... that is, until my Dragon Soul goes completely nuts and triggers about 7 times during the fight, giving me much needed Witchalok resistances and Hapmeh health. I ended up having just enough Blackspace to take him down!
So, final roster: Tormented One, Jörmungandr and Gobb. It's good, I've just gotten to 100 piety again with Mystera, so I'm ready to convert into Tikki Tooki and abuse Reflex potions! So I do it, and I figure, now's a good time to use that Burn Salve I bought upstairs to desecrate EM! So I unlock her altar (starting to need to keep an eye on Gold, those Crystal Ball charges are getting expensive)... and CONVERT to her by mistake!
Horrified at the thought that I might've just thrown away an excellent run, I do the only thing I can think of to save this: Use Plantation (brings me up to 45 Piety), then unlock Binlor and desecrate him. I lose more gold and the 15% m. res from the boots, but at least I'm back on track). So, back to Tikki (grr), I desecrate EM and get myself a Reflexes boon. I then turn to Gobb, on whom I plan on using most of them, and quaff the Quicksilver. No dodge, which is fine; I use my full mana tank on Tormented One and hit him at 60% phys resists. Still no dodge. Well, okay, I can hit Jörmungandr and quaff a Healing potion. DODGE! So I hit Gobb with Reflexes and go get another set of potions (just enough Piety). Quaff the second Quicksilver potion... still no dodge. Only this time, it's not kidding. I end up killing both Gobb and Snake without EVER triggering that 50% dodge chance (at least 7-10 attacks!). It ends up being the same strategy as before, with taking down Tormented One along with the others to maximize resists; I kill them with no consumables left (whew!)
So, Now it's time to finish off Kinnisch. Well, I've got 60-ish gold left; enough for an Amulet of Yendor (yay for Tinker's cheaper Items!) and either unlocking the Glowing Guardian's altar or using one Crystal Ball charge. Well, it took me way too much hesitating to realise that it was no contest; GG would give me as much as the crystal ball had charged up in Mana as well as health using Protection. So a combination of Scholar's Pact, Yendor, Protection, leftover Refreshment, and the plants I created from Earthmother (which I use to set burning off to remove death protections) were enough to propel this TInker to victory!
So yeah. TL;DR: Amazing upstairs item luck + oddly inconsistent Dragon Soul proc luck + amazingly bad Quicksilver dodge luck + Incredibly stupid Deity Conversion mistake = Victorious Purst Tinker in Naga City. Woot!
Purist Vicious left: Demonic Library, Namtar's Lair, VGT.