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QCF Design Community • View topic - What items do you forbid?
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Re: What items do you forbid?

PostPosted: Sun Dec 15, 2013 9:32 pm
by Wargasm

Re: What items do you forbid?

PostPosted: Sun Dec 15, 2013 9:34 pm
by Lujo
Ah, well, then you've got this guy called Glowing Guardian. I hear he's got a boon thats kinda good with that.

Re: What items do you forbid?

PostPosted: Sun Dec 15, 2013 11:33 pm
by Wargasm
Actually is there any good reason to keep the Tower Shield around? It doesn't convert favourably, the 10% is usually not enough to make a difference (I very rarely use a fourth ENDISWAL to top off that last 5%) and I already keep Dragon Shield as a prep.

Re: What items do you forbid?

PostPosted: Mon Dec 16, 2013 12:06 am
by Lujo
Depends. If you plan to play someone who doesn't stack passive resists then yes (allthough it can help you tank a hit off a boss for a low investment). If you plan to stack resists it's invaluable, and resist stacking is the most powerful strat in the game, bar none. Due to sort of complicated math, resists don't stack linearly, and after certain thresholds 10% is quite a lot. Physical resist is also hard to come by in relevant quantities and taking it out of the pool in case you need it for a run is not good.

Endiswall stackign is not what I had in mind, though, before you ask. I'm talking stickig a dragonshield and patches on a crusader in VGT and then piling Drac's +15% and Taurog's +15% on top of that or any such shennanigans. If you have it in the pool and start a monk with a dragonshield, and the add the tower shield, the ammount of hits you can land on a phys damage monster is quadrouple from what you'd have with no resists - with no gods involved.

EDIT: It's also one of the few ways to get any damage reduction on the vampire. And there's a marked difference between physical resists and magic resists in that magic resists can be built up with just Binlor from pretty much nothing to relevance, hysical resists are much rarer.

Re: What items do you forbid?

PostPosted: Mon Dec 16, 2013 12:32 am
by Wargasm
Guh. Going to make it impossible to forbid anything. On a side note, I keep forgetting you can do polytheist things with Taurog. Then again, I'm terrible at polytheist strategies in general. :/

Re: What items do you forbid?

PostPosted: Mon Dec 16, 2013 12:44 am
by Lujo
Forbid stuff that's not hepfull to a broad archetype, then play it for a while. The mix it up. Then take everything out. Then put random carp in there. Then only basic/quest/elite stuff. Then nothing again. Then archetype. Then stuff you don't need while you grind a particular dungeon to death...

Re: What items do you forbid?

PostPosted: Mon Dec 16, 2013 12:53 am
by Darvin

Re: What items do you forbid?

PostPosted: Mon Dec 16, 2013 1:22 am
by Lujo

Re: What items do you forbid?

PostPosted: Mon Dec 16, 2013 1:48 pm
by Naoya
What about the fire heart?
It has plenty of synergy with some classes and awesome for healthmonstering, but no CP unless charged, and it also takes a while to charge that thing. I usually just prep it if I want it.

Re: What items do you forbid?

PostPosted: Mon Dec 16, 2013 2:02 pm
by Wargasm
Oh that thing's great any time you're forced to melee with a caster though. Not to mention Sorcerers love it by default, as do Bloodmages.

Which reminds me, I need to go Bloodmage at some stuff. Maybe my next burning run. I don't think they play nicely in VGT with that -3 mana. I figured I'll throw resist-stacking Human Crusaders at that until one sticks.