Does anybody else think the mostly copy/paste nature of Vicious Steel and lack of unique reward makes it feel kind of lackluster and an outlier to the other more interesting vicious dungeons? I mean, Vicious Gaan-Telet can probably get away with it because it is portrayed as the ultimate hardcore bonus challenge and you sort of need the easier variant for most players to ever finish the 'win the game purist' quest. But Halls of Steel was kind of just a regular dungeon so the special treatment for it seems more like the devs just ran out of ideas at the last minute or something. But then you already have one unique vicious dungeon for each compass direction, so ... why does it even exist, honestly?
In other news, Halfling Priests can really keep kicking a while even after blowing 95% of their blackspace failing to level up and then needing Chaos Avatar just to fight the first boss.