dislekcia wrote:Not saying that we're doing anything amazingly special, nor are we the only devs who care
Well, it sometimes seems so. Desktop Dungeons female portraits come up a lot as a shining example of female portrayal in games in many discussions I've withnessed. A regular question that comes up when someone complains about the way women are portrayed in games is "well, do you have a better idea?" (Implying it's impossible to portray them any way but the standard caricatural one and/or that the person asking has never seen it done). The answer is ussually, well, there's this game called Desktop Dungeons...
So your art direction is quite a bit of an achievement. Various moba communities are getting an influx of girls and the debates about this are cropping up more and more often, and there aren't really too many examples of a whole roster of women being portrayed in such a "naturalist" fashion.
For anyone interested the problem is actually deep enough that the way Planescape Torment and Fallout 2 figure into it is rather curious.
Planescape Torment, the game praised for amazing depth of it's characters and story, still has the female lead who is pretty much a buxom redhead cat-girl in a skimpy bathing suit with such a throwaway personality that the "romance" part between her and the Nameless One falls flat. The other female NPC is much more interesting - a buttoned up succubuss who got kicked out of the abyss for not wanting to be a "fanservice" vehicle (that's pretty much her in-game backstory), and runs what is essentialy a psychoterapy clinic (much more interesting). But that's just taking the stereotype in the completely opposite direction.
Fallout 2 on the other hand managed the impossible. It manages to have the hypersexualized male model (in a jumpsuit, no less) who can be an everyman by stats but always looks like a shaved gorilla. On the other hand, the female model LOOKS much more like an "everyman" - by accident
If you zoom in it's obvious that she was ment to be hypersexualized (and there's way too many opportunities/benefits you get for playing a girl and intercoursing your way through quests), but the engine couldn't really bring it out like with a guy and she ends up looking like a regular woman. So it's one game where the guy is immersion-breakingly buff, and the girl is just an adventurer.
And those two were at a time considered to be the epic RPGs with the best caracterization (and for some still are). DD art direction beats both hands down on this issue.