Sorcerer BludToPowa Shennanigans

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Re: Sorcerer BludToPowa Shennanigans

Postby FDru on Tue Jan 21, 2014 2:29 pm

Nurator wrote:Ah ok interesting. Is this stated somewhere? In 3 years of beta I never noticed that^^ Are there any other class exceptions for glyphs? (other then cydstep warlord of course^^)


http://www.desktopdungeons.net/allergies/

There's no other exceptions that I'm aware of.
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Re: Sorcerer BludToPowa Shennanigans

Postby Darvin on Tue Jan 21, 2014 4:32 pm

FDru wrote:
Nurator wrote:Ah ok interesting. Is this stated somewhere? In 3 years of beta I never noticed that^^ Are there any other class exceptions for glyphs? (other then cydstep warlord of course^^)


http://www.desktopdungeons.net/allergies/

There's no other exceptions that I'm aware of.

Paladin heals more with HALPMEH than other characters.
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Re: Sorcerer BludToPowa Shennanigans

Postby Lujo on Tue Jan 21, 2014 5:14 pm

Eh, there's very little talk of the sorcerer at all. There was a thread about viable VT run classess, and Avatar mentioned that he's herd good stuff about the sorcerer (namely the goblin sorcerer).

B2P is really good with sorcerers, and it's helped me do trickier sorcerer VT runs. If anyone's interested, here's my non-vicious routine.

Sorcerer, mystera, goblin, subdungeon + whatever. Crystal ball is good. If you want ease you can take magnet fireball but you lose a bit of efficency with your conversions. Then you play it like a straight up spellcaster, spam whatever untill you find fireball (or fireball) for mystera piety, get what you need from mystera (everything is good). B2P is a great find because stuff hits hard and health is wasted anyway. Unload with huge mana pool + mystic balance + refreshment + goblin level ups + crystal ball (you're practicaly an elf anyway).

It worked almost everywhere sub-vicious, but it doesn't work everywhere because mystera doesn't work in a few places due to specific hickups. However it's a very powerful and very reductive system, and I've been amazed time and time again at how powerful that 15 mana at start actually is and how easily it allows you to play a straight up spellcaster.
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Re: Sorcerer BludToPowa Shennanigans

Postby Urthop on Wed Jan 22, 2014 5:57 pm

Darvin wrote:
FDru wrote:
Nurator wrote:Ah ok interesting. Is this stated somewhere? In 3 years of beta I never noticed that^^ Are there any other class exceptions for glyphs? (other then cydstep warlord of course^^)


http://www.desktopdungeons.net/allergies/

There's no other exceptions that I'm aware of.

Paladin heals more with HALPMEH than other characters.

That's actually documented in the class features or the characters buff tooltips. As is the Warlord Cydstepp. Sorcerers B2P is undocumented, until you actually find it and notice it takes more health ;)
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Re: Sorcerer BludToPowa Shennanigans

Postby flap on Thu Jan 23, 2014 2:19 pm

Urthop wrote:That's actually documented in the class features or the characters buff tooltips. As is the Warlord Cydstepp. Sorcerers B2P is undocumented, until you actually find it and notice it takes more health ;)


Would this be considered as a bug ? (or at least missing but required information ?)
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Re: Sorcerer BludToPowa Shennanigans

Postby TheSchachter on Thu Jan 23, 2014 2:27 pm

flap wrote:
Urthop wrote:That's actually documented in the class features or the characters buff tooltips. As is the Warlord Cydstepp. Sorcerers B2P is undocumented, until you actually find it and notice it takes more health ;)


Would this be considered as a bug ? (or at least missing but required information ?)


CYDSTEPP and HALPMEH are class glyphs. It's only normal that they show up in the tooltips, since those class have a trait that includes starting with those glyphs.

Sorcerer with BLUDTUPOWA is different, the class just happens to have a wonky interaction with it due to other class traits. Considering you have to unlock the Sorcerer long before you unlock B2P, I don't think it makes sense to include it in the Sorcerer class traits.

I don't know if it's so crucial to include this info somewhere, it does make sense if you consider the Sorcerer's traits. In any case, if the info needs to be noted somewhere... maybe in the Codex?
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Re: Sorcerer BludToPowa Shennanigans

Postby Urthop on Thu Jan 23, 2014 4:06 pm

I'd say it's rather crucial to add somewhere, especially considering Desktop Dungeons for the most part does an excellent job of documenting absolutely everything.

Maybe an 'Odd interactions' chapter, which lists various strange happenings with items/glyphs per character? Make it work like discovering God likes/dislikes to keep the surprise factor there for people that like that.

Well, that or just add it to the B2P text, that'd probably be the easiest.
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